RANT: This Game is turning into a weird DoT and Carryover mess.
Like most people who love Gwent, I started with the Witcher 3 Gwent and I am super fucking annoyed, that the current PvP Gwent is starting to become a distorted mess of the original design Idea.
The original theme was "win the war not the battle". If you saw you didn't have a chance for the round anymore, you would just pass and try to win the next rounds.
Right now this is almost impossible, because basically every deck plays effects, that generate more value the more time goes on or has absurd powerplays generating more then 20-50 value in one card, so if I want to go out of round 1 early, I will just face so much DoT (Weather, savage bear) or Carryover/powerplay potential (queensguards, morkvarg, buffed Witchers/reaver hunters, crones, tibor, letho/dbomb, Villentretenmerth) that losing round 1 basically is a way too extreme disadvantage.
This isnt win the battle, not the war, this is "win round 1 then play with your opponent like a cat plays with a mouse".
Now I'm fine with powerplays that require setup, like siege support into machines, or consume shenanigans, that need multiple setup turns, but just having a card as lastplay, that generates 20-50 value, while just winning round 1 with dots and then bleeding the enemy until they have 1 card and winning with said powerplay ist really fucking annoying.
End rant.
Posted Jun 17, 2017, 12:10 PM UTC