Compound Bow, New Map & New S&D Mode - June Monthly Update 'Future Assembled' (6/27)
The monthly update for June is soon - 'Future Assembled' banner
Announcement | Patch Notes | blog post
Update Time: 6/27 0:00-4:00 GMT+8
New Mode
- Tech Search & Destroy
Gametype: Search & Destroy
Number of Maps in Rotation: 7
Team Size: 6V6
Unlocked at Level: 6
Introduction: This mode has the same rules as the classic S&D mode, but there is an economy system and new tactical equipments involved. We hope to bring a more tactical and strategic S&D variation to S&D enthusiasts.
EDIT: Details: In-game economy/currency system (similar to Counter Strike de_ mode), players earn money through scoring kills and completing objectives, and then spend them on various weapons and equipments. Some special equipments and items that changes the gameplay of the classic Search & Destroy mode: bullet vest/armor, and bomb defusal robot image bring new strategies and tactics to teams battling against each other in this exclusive game mode, first in the Call of Duty series on Call of Duty Online.
New Map
- 'Energy Base' (exclusive to S&D) (translated directly)
The overall design and style of this map comes from the multiplayer map Solar from Call of Duty: Advanced Warfare. The map has a gigantic renewable energy facility; to prevent the development of the energy technology, Task Force 141 is sent onto a search and destroy mission targeting the key equipments of data.
EDIT: image
New Items
- Compound Bow (crossbow; supports 2 attachments)
EDIT:
- Judgement (convertable, 3 attachment slots, legendary rarity)
- 'Light of Technology' weapon series (M4A1 Tech, M23, Vz.61 Scorpion, Remington MSR)
- 'Mutation' weapon series (M4A1 Tech, AA-12)
- 'Tarantula' weapon series (Remington ACR, USPT.45)
- 'Cursed Blade' (special kill effects)
- Character set: intelligent robotic set (for Ana/Anya?) image
Stay tuned to the official website for more information.
New System
Ranked Play - Season 2
- Features:
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Added 3-player party queue
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Added matchmaking condition: players must have a set level of Player Credibility to join queue
- Rewards:
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Ranked Plays Competitive Gear for reaching Gold tier
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Emblems, calling card backgrounds and titles for reaching each ranked tier
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When season ends, players who have reached God tier will be awarded an exclusive M200 weapon variant.
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More rewards for top tier players (emblems, calling card backgrounds and titles for players of the 1st, 2nd, 3rd, 8ths, 16ths, 32nds, 64th, and 100ths tiers)
EDIT: calling card backgrounds
EDIT:
Black Market system update
- Duplicate items found in supply drops no longer reward CP, instead, 'fragments' are given; collecting a certain amount (100) of 'fragments' and an advanced supply drop will be rewarded.
Optimization & Changes:
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Updated spectator mode
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Updated career and random challenges
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Fixed issue with special kill effects for the Blackhole weapon series
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Fixed issue with not being able to complete weekly challenge 'Collector Arrives'
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Fixed issue with partial character UI display during gameplay
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Fixed issue on the map 'Western Training Grounds' where players are shown out of map boundaries in certain areas
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Fixed issue with some weapon muzzle flash effects missing
EDIT:
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Added 'explosive delay on game start' options in game lobby
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Daily login bonuses increased from 7 days to 1 month (!)
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Improved party system
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Improved daily challenge system: now 10 daily challenges per day, complete each one to gain points for rewards.
EDIT:
Weapon balance updates
- Remington ACR: increased damage, fire rate, range; slightly increased kick, reduced recoil recovery speed
- Type 97: increased recoil recovery speed; reduced fire rate
- M4A1 Tech: increased fire rate; slightly reduced recoil recovery speed
Comment
EDIT: Along with the patch, a new weapon series of a futuristic theme is starting to be available and apparently the kill counter weapon decoration is on those weapons image1 image2; more on the weapon series.
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New mode: there are no details of the new S&D mode now; but my guess from the 'economy system' is that it'll be similar to the de_ mode in Counter Strike, where each player has their own amount of money during game, and players have to play objectives to earn money for spending them for weapons. EDIT: I guessed it!
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New map: if I remember correctly, this would be CoD Online's first inspiration from Advanced Warfare. It'll be interesting to see how they can turn a map designed for a more vertical movement system, to one for the boots on the ground.
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New weapon: compound bow; also no idea of how it looks or how it functions. Personally, I really liked the crossbow as a special, wildcard weapon.
Posted Jun 23, 2017, 6:01 PM UTC · edited
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