r/gamedesign•
Ishmael13

Question: In combat-based games, is there anything besides range and melee?

Discussion

The title explains it, I'm curious if there are (or even could be) any other combat systems which don't rely on the common "choose a sword or a bow"-like combat mechanics. I may be reaching here but I'm curious.

Posted Jun 26, 2017, 8:09 PM UTC

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