If group Ironman mode IS coming, please take precautions so it doesn't destroy the PvP meta.
Relevant video by KempQ, which I disagree with 100%
For those who don't know how this would have any impact on PvP, ironmen gain no combat XP in PvP combat. That means you can train your stats insanely high while keeping defense/prayer low and your hitpoints at 10.
Here are some of the builds that are theoretically possible, if you're interested.
All of these accounts shit on any other build right now, but they aren't realistic/possible to create.
##Basically ironman PvP accounts would become realistic for the new meta.
Some of these account builds are theoretically possible right now, but the amount of time required and the fact that RNG plays such a big role makes them incredibly rare or flat out nonexistant.
Right now to acquire a gmaul or a dark bow, they have to mine/smelt/smith cannonballs, grind out to 70 or 85 slayer while averaging ~13k xp/hr according to Zerk, then make STEWS to boost 5 levels (because they cannot make wild pies, can't kill chompies with a cannon) and use a poison dagger + recoil/tick eating until they get the drop, hoping they don't get bad RNG that causes them to get more and more HP experience. Also because logging every minute to keep a boost has changed to every 12 seconds, it would take much longer than it used to. Or you could catch eclectic implings for wild pies, but the rate is 1/100 and you would likely need dozens or hundreds, depending on your RNG.
The grind doesn't stop there though. Check this pastebin if you're interested in what else you'd have to go through before you can PK.
Finally, you can go PK and pray you don't get DDOSed/servers hit offline, because if you lose that +1 you're going to spend dozens of hours trying to get it back and could easily gain more unwanted HP levels.
Having a partner who isn't a limited-combat ironman would shift almost all that burden to a regular account, where it becomes much more bearable.
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Getting 70/75 or 85/90 slayer on a regular ironman isn't hard at all compared to doing it with 10hp. In terms of xp/hr alone, its already ~6 times faster and that ignores the hundreds of hours that would have gone into making cannonballs.
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Getting that slayer level normally will easily get you the level to make super str potions or range potions. It will also get you the a ton of the cash you need to get magic levels on the 10hp account. You can even be AFKing barb fishing/pest control or making cannonballs on the 10hp ironman the whole time.
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Once the ironman is ready to PK, sustaining it with a regular ironman is laughably easy compared to self sustaining a 10hp ironman. Gargs/nechs drop almost everything you'll need, except dragon arrows, zammy wines, and dragon thrownaxes.
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Gargs give gmauls, death runes, chaos runes (trade for tokkul, trade for uncut rubies for strength amulets), and cash/alchs (dragon daggers, mith gloves, food from warriors guild, buying blood/law runes, etc)
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Nechs give noted soft clay and limpwurt roots in bulk, kwuarm/irit/dwarf weed seeds, blood/death/law/chaos runes (literally every rune you need), and cash/alchs
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You could just AFK gargs/nechs while PKing and probably still have a net gain in your supplies.
Posted Jun 26, 2017, 8:46 PM UTC