r/Unity3D•
League_of_DOTA

Is it bad to have 20 sprites make up a small platform?

Question

I chose sprites over materials because of how bright the colors look. It ran fine of course on the editor. But when I tried to run it in mobile, there is a slowdown...like 15 fps. And I suspect it is because there are too many sprites on screen. Is there a way to keep the bright colors that the sprites give and still use materials?

Posted Jun 26, 2017, 9:01 PM UTC

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