Some Useful Data.
Hello everyone, I have been playing this game since launch and I've been enjoying every bit of it. In fact, I have recently started a LDES Ultimate Survival Guide, in which covers every aspect of the game from the simplest zones and resources to an intricate xp farming guide that includes a fresh new animation cancelling/smell hording strategy. For a little taste of what is to come with this 30 page guide, I will be sharing a tid bit of crucial game information with this community as a means of providing new players or veterans with essential knowledge of the games durability system. Hope you all enjoy!
Below is a list of the Durability rating (How many hits a Weapon can dish out) for each craft-able weapon(Excluding the M16).
Spear - 100
Torch - 100
Makeshift Bat - 100
Nail Board - 100
Cleaver - 100
Crowbar - 100
Spiked Devastator - 90
Machete - 80
Shovel - 70
Vss Vintorez - 60
Hatchet - 50
Pickaxe - 50
Skull Crusher - 45
Shotgun - 40
Saw Blade Mace - 30
Currently, The durability for every single armor set including The Dad Set (8 Armor), Beanie Set (16 Armor), Tactical Set (24 Armor), and The Swat Set (32 Armor) is 100.
Important Sidenote Regarding Armor Ratings : As you can see, the total armor rating for each set goes in increments of 8, meaning that the Kevlar set will have 40 armor and the Assault set will have 48 Armor. As for the individual pieces of these armor sets, The Kevlar's set pieces would look like this; 10 for the helmet, and 15 for both the chest and leg armor pieces ( An important thing to note is the helmet for each set is always 2/3 of the rating that the chest and legs are). As for the Assault, The set pieces would look like this; 12 for the helmet and 18 for both the chest and legs. Movement speed gain goes in increments of 1, so we can expect Kevlar boots to have a movement speed of 45 and Assault boots to have a movement speed gain of 46.
Below is a series of data that indicates a weapons worth in this current game state. The identification of these numbers goes as follows; Total damage (Durability x Damage), # of Roamers this weapon will be able to kill in its life span, # of Spitters, # of Toxic Fat Boys. ( These numbers are rough and do not account for extra damage not distributed to a zombies hitpoints after death. Im hoping this data would allow players to get a sense of a weapons value during combat before crafting it.)
Spear - 1000, ~50, 25, 6
Baseball Bat - 2000, ~50, 25, 6
Nail Board - 2200, ~50, 25, 7
Cleaver - 1700, ~33, 20, 5
Crowbar - 1700, ~33, 20, 5
Spiked Devastator - 2430, ~45, 30, 7
Machete - 2400, ~40, 26, 8
Shovel - 1890, ~35, 23, 5
Vss Vintorez - 3000, ~60, 30, 10
Hatchet - 350, ~8, 4, 1
Pickaxe - 350, ~8, 4, 1
Skull Crusher - 2025, ~45, 22, 6
Shotgun - 2800, ~40,
Saw Blade Mace - 1650, ~30, 15, 5
M16 - 1980, ~41, 22, 6
Posted Jun 27, 2017, 12:29 AM UTC · edited