Make Radar and Hydro more realistic and increase skill requirements for using it
I find that Radar and Hydro in its current state are overpowered and unrealistic. Especially Radar is adding to the passive gameplay, because DDs are afraid of or dying early to ships running it and BBs / CAs are not eager to push in after DDs have died.
What if Wargaming changes the mechanics, so it requires more skill to have an advantage and that gives victims a chance:
- Radar and Hydro don't display the actual ship, but a blurred visualisation of a ship, without revealing the actual ship type. You will see a "spectral" mimicking a DD for a DD type ship, a CA for CA ship type, ... you get the idea.
- Radar and Hydro turn in 360 degrees and have a narrow arc to detect something.
- And only if the arc spots the ship, its blurred "spectral" is revealed, until the arc of the next turn detects it again.
- If a ship gets "standard spotted", the spectral is removed immediately.
- Either is the "spectral" not moving at all when detected, or it is moving into the direction at the time it was detected, even if the actual ship turns.
- If Hydro detects torps, the same rules are applied to them. Maybe you don't get "spectrals" of single torps unless they reach a certain distance. So detecting them early on will give you an approximation, but you will have to wait for them closing in, until you can commit to dodging them.
- You can lock on a "spectral" detected by Radar. Detecting the next "spectral" of the ship will move the target indication on the new "spectral".
- A "spectral" detected by Hydro cannot be locked on. You will have to free fire. But usually ships are only detected by Hydro at close range.
I think, these changes would severely change the game into a better one. It gives detected ships a better chance. It also increases the need for skill to "punish" a detected ship.
What do you think?
Edit: Typos.
Posted Jun 28, 2017, 6:49 PM UTC · edited
This is an arcade game, not a simulator. Realism of these consumables shouldn't be a focus.
Yeah, but if you mention mechanics like detonations, you always get people referring to "realism". So what is it then?
Easy. Fun and Engaging mechanics. It equalizes player skill.^( /s)
I cannot and will not argue with you any further ;).
What is fun? What is not fun? Simple. Thats how gamers think and thats what game design should focus on. Enjoyment.
So will you be fine if they add energy shield to the game? It's arcade so why not, right? /s
See. Some resemblance to the reality is still the major part of the attraction of this game.
Sure, let's add realism. Every battleship now gets radar. :) AWESOME!
Because realism.