RoseQQ's Unique Loot Guide
Last updated: July 13, 2017
Additions to the table will only be accepted in the form of a screenshot of the item in game and where the item comes from.
#Talismans
| Name | Slot | Type | Source | Effect |
|---|---|---|---|---|
| Ashes of Crushed Cities | Head | Attack | HR, DW, Fac, HE, SH | Whenever you hit the same enemy 3 times in succession, you deal %CP% physical damage. |
| Skadi's Ring | Finger | " | HF, SH | Whenever you purge a beneficial effect from an enemy or interrupt an enemy's ability, you deal %CP% physical damage. |
| Seed of Aggression | Neck | " | Pol, HR, HE | Whenever you hit an enemy who is below 50% of their maximum health, you have an 11% chance to generate 1 Energy for the weapon which dealt the hit. |
| Iron Sulfur Bracelet | Wrist | " | Ankh, Fac | Whenever you hit an enemy who is Exposed or Debilitated, you have a 25% chance to deal %CP% physical damage. |
| Gambler's Soul | Luck | " | HF, HE | Whenever you critically hit, you additionally deal %CP% physical damage. |
| Jaguar Cord | Waist | " | Pol, Fac | Whenever you hit an enemy who is facing away from you, your movement speed is increased by 10% for 3 seconds. |
| Sigil of Ambition | Occult | " | DW, Ankh, SH | Whenever you or any of your group members defeat an enemy, your next attack will deal %CP% physical damage. |
| Blood Halo | Head | Heal | HR, DW, Fac, HE, SH | Whenever you heal the same target 5 times, their Protection is increased by 280 for 3 seconds. |
| Band of the Bacab | Finger | " | HF, SH | Whenever you attempt to cleanse, you also restore %HP% health to your defensive target. |
| Linen Amulet | Neck | " | Pol, HR, HE | Whenever you heal an ally who is below 50% of their maximum health, you have an 11% chance to generate 1 Energy for the weapon which did the healing. |
| Bone Timepiece | Wrist | " | Ankh, Fac | Whenever you heal an ally who does not have any active detrimental effects, you have a 25% chance to restore %HP% health to that ally. |
| Chit of Kinich Ahau | Luck | " | HF, HE | Whenever you critically heal, you additionally restore %HP% health to your target. |
| Khonsu's Disc | Waist | " | Pol, Fac | Whenever you heal an ally who is less than 7 metres away from you, your movement speed is increased by 10% for 3 seconds. |
| Ankh | Occult | " | DW, Ankh, SH | Whenever you or any of your group members defeat an enemy, your next heal will restore %HP% health to your target. |
| Pigment from Beyond | Head | Health | HR, DW, Fac, HE, SH | Whenever you are hit 5 times in succession, your Protection is increased by 255 for 3 seconds. |
| Rurikid Knot | Finger | " | HF, SH | Whenever you purge a beneficial effect from an enemy or interrupt an enemy's ability, your Protection is increased by 610 for 4 seconds. |
| Fishbone Medallion | Neck | " | Pol, HR, HE | Whenever you lose health while below 50% of your maximum health, your Protection is increased by 350 for 5 seconds. |
| Bracer of Forgotten Horrors | Wrist | " | Ankh, Fac | Whenever an Exposed or Debilitated enemy attacks you, you deal %CP% damage back to them. This damage generates a large amount of hate. |
| Obsidian Flakes | Luck | " | HF, HE | Whenever you evade an attack or an attack glances you, your Protection is increased by 280 for 5 seconds. |
| Black Sash | Waist | " | Pol, Fac | Whenever you hit an enemy who is facing towards you, the enemy gains increased hate towards you. |
| Whalebone Rune | Occult | " | DW, Ankh, SH | Whenever you or any of your group members defeat an enemy, your Protection is increased by 820 for 5 seconds. |
| Cold Silver Dice | Luck | Attack | Reward Bag | Whenever you critically hit, you have a 22% chance to gain 1 Energy for the weapon which performed the critical hit. |
| Avarita's Effigy | Occult | " | " | Whenever you or any of your group members defeat an enemy, your movement speed is increased by 10% for 3 seconds. |
| Tarot Cards | Luck | Heal | " | Whenever you critically heal, your defensive target's Protection is increased by 245 for 3 seconds. |
| Rakshani Charm | Occult | " | " | Whenever you or any of your group members defeat an enemy, you have a 15% chance to gain 1 Energy for your currently active weapon. |
| Medallion of Wadjet | Health | " | " | Whenever you lose health while below 50% of your maximum health, you gain a barrier which absorbs %HP% of incoming damage and dissipates after absorbing %HP% damage. This effect an only occur once every 10 seconds. |
| Golden Coin | Luck | " | " | Whenever you evade an attack or an attack glances you, you deal %CP% physical damage back to the attacker. This damage generates a large amount of hate. |
| Alloy Heart | Occult | " | " | Whenever you or any of your group members defeat an enemy, you are healed for %HP% |
#Weapons
| Name | Type | Source | Effect |
|---|---|---|---|
| Auxiliary Loader | Assault Rifle | Dungeons | Whenever you use an Assault Rifle Power ability and do not load a grenade, your chance to load a grenade with your next Assault Rifle Power ability is increased. |
| Soulblade | Blade | " | Your chance to gain Chi increases by 3% for each point of Chi you currently have. |
| Eldritch Tome | Blood Magic Focus | " | Your Blood Magic damage over time effects deal 75% more damage. In addition, your "Reap", "Desecrate", "Runic Hex", and "Eldritch Scourge" abilities generate 4 more Corruption when used. |
| Otherworldly Artifact | Chaos Focus | " | Your chaos abilities have a 45% chance to generate 1 additional Paradox. |
| Unstable Electron Core | Elementalism Focus | " | When your heat level is above 50, your Elemental fire and lightning abilities deal an additional %CP% magical damage to the target and nearby enemies. |
| Bladed Gauntlets | Fist Weapon | " | When entering combat, you gain 15 Fury. In addition, you gain 2 Fury every second while in combat. |
| Fuming Despoiler | Hammer | " | Your Rage consuming abilities deal an additional %CP% physical damage to the target and nearby enemies. |
| Six Shooters | Pistols | " | The duration of the damage bonus from a matching set of chambers is increased by 0.5 seconds. |
| SPES-C221 | Shotgun | " | Whenever you spend a Shell, you have a 20% chance to cause your next Shotgun attack to deal an additional %CP% physical damage. |
| Anima-Touched Assault Rifle | Assault Rifle | Agarthan Cache | This weapon gains more Weapon Power when leveling up. Whenever you hit, you have a 33% chance to deal %CP% physical damage. You are healed for 100% of the damage dealt. |
| Anima-Touched Blade | Blade | " | " |
| Anima-Touched Blood Magic Focus | Blood Magic Focus | " | " |
| Anima-Touched Chaos Focus | Chaos Focus | " | " |
| Anima-Touched Elementalism Focus | Elementalism Focus | " | " |
| Anima-Touched Fist Weapon | Fist Weapon | " | " |
| Anima-Touched Hammer | Hammer | " | " |
| Anima-Touched Pistols | Pistols | " | " |
| Anima-Touched Shotgun | Shotgun | " | " |
| KSR-43 | Assault Rifle | " | When you load a grenade it is fully cooked, but the fuse timer is reduced to 3 seconds. |
| Razor's Edge | Blade | " | Whenever you critically hit with a Blade ability, you have a 50% chance to gain 1 Chi. |
| Anthology of Hemorrhages | Blood Magic Focus | " | Whenever you take damage from Corruption, you have a chance to reduce further damage from Corruption by 7.5%. This effect can stack up to 5 times. The chance to gain this effect increases with higher Corruption level. |
| Warped Visage | Chaos Focus | " | When you reach 8 Paradoxes, you create an additional Extradimensional Doppelganger. |
| Infernal Apparatus | Elementalism Focus | " | Whenever you use a heat reducing ability, you do not immediately lose heat. Instead your heat gauge becomes frozen in place for 2 seconds, neither increasing nor decreasing. After this time, your heat level will be reduced by the amount your ability was meant to reduce it. |
| Sov-Tech Wrath Enhancers | Fist Weapon | " | Whenever you activate "Frenzied Wrath" your entire group deals 8% more damage for 3 seconds. |
| Pneumatic Maul | Hammer | " | Whenever you critically hit with a Hammer ability, you gain a beneficial effect which allows you to gain the benefits of the Enrage bonus effects on your abilities without spending any Rage and without being Enraged. This effect can only occur once every 9 seconds. |
| Heavy Caliber Pistols | Pistols | " | You are more likely to roll a Double Red set of chambers, but less likely to roll a Double White or Double Blue set of chambers. |
| Sov-Tech Demolisher | Shotgun | " | You are more likely to have Depleted Uranium Shells show up as an option when reloading, but less likely to have Anima-Infused Shells show up as an option when reloading. |
| Orochi Medical Launcher | Assault Rifle | Reward Bag | Whenever you launch a grenade, you restore %HP% health to your entire group. |
| Apocalypse | Blade | " | Each point of Chi you have increases your Blade damage by 3%. |
| Soul-Infused Manuscript | Blood Magic Focus | " | Whenever you gain a power increase from Martyrdom, your next 2 Blood Magic healing abilities do not trigger Martyrdom damage. |
| Thermotic Simulacrum | Elementalism Focus | " | Instead of Overheating, you are dealt damage equal to 15% of your maximum health. Doing this more than 2 times without reducing your heat level below 80 will cause you to become stunned for 5 seconds. |
| Orochi Motivator | Hammer | " | Whenever you spend Rage, your Protection is increased by 450 for 8 seconds. This effect can stack up to 5 times. |
#Signets
| Name | Slot | Effect |
|---|---|---|
| Burst Fire | Head | Reduces the cooldown of Assault Rifle Elite Abilities by %X%%. |
| the Veteran | " | Increases the damage and healing of Assault Rifle Elite Abilities by %X%%. |
| Bladestorm | " | Reduces the cooldown of Blade Elite Abilities by %X%%. |
| the Master | " | Increases the damage and healing of Blade Elite Abilities by %X%%. |
| Bloodletting | " | Reduces the cooldown of Blood Elite Abilities by %X%%. |
| Rituals | " | Increases the damage and healing of Blood Elite Abilities by %X%%. |
| Transience | " | Reduces the cooldown of Chaos Elite Abilities by %X%%. |
| Disequilibrium | " | Increases the damage and healing of Chaos Elite Abilities by %X%%. |
| Conflux | " | Reduces the cooldown of Elementalism Elite Abilities by %X%%. |
| " | Increases the damage and healing of Elementalism Elite Abilities by %X%%. | |
| " | Reduces the cooldown of Fist Weapon Elite Abilities by %X%%. | |
| Ferocity | " | Increases the damage and healing of Fist Weapon Elite Abilities by %X%%. |
| Mauling | " | Reduces the cooldown of Hammer Elite Abilities by %X%%. |
| " | Increases the damage and healing of Hammer Elite Abilities by %X%%. | |
| Quick Draw | " | Reduces the cooldown of Pistol Elite Abilities by %X%%. |
| the Gunslinger | " | Increases the damage and healing of Pistol Elite Abilities by %X%%. |
| " | Reduces the cooldown of Shotgun Elite Abilities by %X%%. | |
| Deadly Force | " | Increases the damage and healing of Shotgun Elite Abilities by %X%%. |
| the Rifleman's Creed | Finger | Increases the damage and healing of Assault Rifle Basic Abilities by %X%%. |
| the Pupil | " | Increases the damage and healing of Blade Basic Abilities by %X%%. |
| Incantations | " | Increases the damage and healing of Blood Basic Abilities by %X%%. |
| Waxing Delirium | " | Increases the damage and healing of Chaos Basic Abilities by %X%%. |
| Elements | " | Increases the damage and healing of Elementalism Basic Abilities by %X%%. |
| Intensity | " | Increases the damage and healing of Fist Weapon Basic Abilities by %X%%. |
| Bludgeoning | " | Increases the damage and healing of Hammer Basic Abilities by %X%%. |
| the Gambler | " | Increases the damage and healing of Pistols Basic Abilities by %X%%. |
| Engagement | " | Increases the damage and healing of Shotgun Basic Abilities by %X%%. |
| Wrist | ||
| the Commando | Neck | Increases the damage and healing of Assault Rifle Power Abilities by %X%%. |
| the Adept | " | Increases the damage and healing of Blade Power Abilities by %X%%. |
| Blood Rites | " | Increases the damage and healing of Blood Weapon Power Abilities by %X%%. |
| Capriciousness | " | Increases the damage and healing of Chaos Weapon Power Abilities by %X%%. |
| Devastation | " | Increases the damage and healing of Elementalism Weapon Power Abilities by %X%%. |
| Ferocity | " | Increases the damage and healing of Fist Weapon Power Abilities by %X%%. |
| Crushing | " | Increases the damage and healing of Hammer Power Abilities by %X%%. |
| the Outlaw | " | Increases the damage and healing of Pistol Power Abilities by %X%%. |
| Riot Control | " | Increases the damage and healing of Shotgun Power Abilities by %X%%. |
| Amelioration | Luck | When you critically heal, you gain a beneficial effect that grants you a %X%% bonus to heal for 5 seconds. This ability can occur only once every 5 seconds. |
| Cruel Delight | " | When you critically hit, you are healed for %X%. |
| Echoes | " | When you critically heal, your defensive target is given a beneficial effect that heals for %X% every second for 5 seconds. This ability can occur only once every 15 seconds. |
| Empowerment | " | When you critically heal, your defensive target is given a beneficial effect that increases their damage by %X%% for 5 seconds. This ability can occur only once every 15 seconds. |
| Laceration | " | When you critically hit or heal, you gain a beneficial effect that grants you a %X%% bonus to critical damage for 5 seconds. This ability can occur only once every 15 seconds. |
| Sadism | " | When you critically hit, your target is affected with a detrimental effect that deals %X% damage every second for 5 seconds. This ability can occur only once every 15 seconds. |
| Thirst | " | When you critically hit or heal, you gain a beneficial effect that grans you a 8% leech effect for 5 seconds. This effect can heal up to 105 damage before being removed, and can occur only once every 15 seconds. |
| Thorns | " | When you critically hit, you are given a beneficial effect that damagers attacks for %X% when they hit you for 5 seconds. This ability can occur only once every 15 seconds. |
| Biological Metamorphosis | Waist | Increases the healing of Gadgets by %X%%. |
| Matter Creation | " | Increases the damage of Gadgets by %X%%. |
| Time and Space Alteration | " | Reduces the cooldown of Gadgets by %X%%. |
| Acrobatics | Occult | Reduces the cooldown of Active Dodge by %X%%. |
| Agility | " | Your active dodges have a %X%% chance to not trigger their cooldown. |
| Contortion | " | Active dodges break movement hindering effects, but also have their cooldown increased by %X%%. |
| Shoulder Tackle | " | Your active dodges have a 10% chance to knock down enemies in your path, but also have their cooldown increased by %X%%. |
| Quickness | " | After using Active Dodge, you receive a speed bonus of %X%% for 4 seconds. |
Special Thanks To:
- NotFrogsley
- P-Dubs
- Mahakala
- Sfoqs
- Shotgun-Hobo
- Starsmith
- TotallyIs
- Reeshie
- Headshoty
- Hoakley
- Maji1
- Mollusca
- Ace
- Schmidy
- Darxide
- Xenoneo
- totkeks
- 5N0ZZ83RR135
- raven0ak
- GoldenPumpking
- DumbOx
- Denraki
- Pandaforous
- Evistra
Posted Jun 29, 2017, 11:44 PM UTC · edited
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