Build questions/Ideas

Most of my ideas questions are about mages.

Kuku: Why isn't Poly a standard item built on Kuku? He has such high magic power late game that you can hit basics for 4-500 easy. 1-AA-3 and their pretty much dead if not you can 2 -and AA again. Also is book of Thoth pretty much standard since it works so well with the passive? I thought about making a tankiker build Pen boots-Thoth-Poly-Shard-Chest piece with 20% Cd and Hide of urchin. My thinking is that the chest piece and Hide have mana so they also increase the magic power a small amount. With Thoth stacked you will have almost 500 magic power still. I thought that about trying it out in Arena see how it does.

My other question is if Zeus can make use of Poly? So many times I stack my charges and when I hit my 3 the enemies escape with a small amount of health. Since the basics add charges anyways could Poly work?

Posted Jul 15, 2017, 10:28 PM UTC

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CpteleonMentor•

Why isn't Poly a standard item built on Kuku?

I mean it kinda is in casuals. As for ranked, people like to go for safe, guaranteed damage, utilty and survivability over the unreliable burst that poly is. It's definitely still an item that you can build in ranked if it fits your playstyle though.

Also is book of Thoth pretty much standard since it works so well with the passive?

Sorta. Books a very good power item in general, as it's not as reliant on stacks. Kukul just makes even better use of it, so you'll prolly see it in almost every kukul build.

I thought about making a tankiker build Pen boots-Thoth-Poly-Shard-Chest piece with 20% Cd and Hide of urchin.

You could probably make it work in Arena but it's not going to be all that good in CQ, at least not as good as normal build would be.

  • You have a suboptimal power curve, leaving you either with either a bad early- or midgame and non-ideal lategame damage.

  • If you build in the order mentioned above, you're unlikely to get too many stacks on that Urchin and the survivability you're getting comes in way after it's actually at it's most useful

  • The survivability you're building wont make make that much of a difference, you're still a squishy mage.

  • You're kinda overkilling it on the mana. You really don't need that much and the conversion rate isn't good enough to warrant building mana over power.

  • You're giving up KKs strong point. Kukul's all about getting as much damage off as quickly as possible.

So basically:

The defence you get wont actually keep you alive all that long.

Early on, the defense might help with jgl ganks, but you'll severly hinder your clear, farm and damage potential. You're much better off just straight out killing the enemy jungler (or zoning him with your 3) rather than going for survival, as you'll likely still fall.

Later on, when you should be in the back-line as much as possible, you'll do much, much less damage than you would do with a normal build and you lose out on potential utility (GoI). You're throwing away what Kukul's best at in exchange for a mediocre semi-squishy noodle.

My other question is if Zeus can make use of Poly? So many times I stack my charges and when I hit my 3 the enemies escape with a small amount of health. Since the basics add charges anyways could Poly work?

Could it work? Sure. Is it optimal? No.

The idea behind poly is that you make that one auto count, or have multiple skills to proc it with. Neither of those apply to Zeus. He wont proc it with anything other than his 2 too often (or occasinally his 1) and he's not about making a single auto count, but about hitting multiples. Not only do they do increased damage once he's got (a) stack(s) on him, but they also set your 3 up.

So while it would work, it's not ideal and there's items that you'd get better use out of. That said, it's fun a.f. to try though.

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