Help me theorycraft with Harrow?
Ok, so we all know the standard Harrow; 142 Duration, 115 efficiency, 52 range, 211 strength, only redirection.
But... the tanky until poisoned crit machine support frame obviously has full tank applications, and I feel like there's a way for Harrow to surpass Chroma in tankiness using his thurible and penance to their limits.
The idea is a bit complicated, but here it is in all its infant glory -
- Vitality/Vigor, possibly no Redirection; base is enough to sustain penance
- Possibly steel fiber for added tankiness
- Thurible for energy regeneration; we want a very fast thurible to maintain our energy income
- Rage combines with penance for even more passive energy regeneration; fuck off, energy leech eximi!
- Quick thinking springboards off of this immense amount of energy regeneration for near-immortality (primed quick thinking when, DE-kun?)
The issue here is I don't fully understand Thurible's interactions with the various stats, because the MR2s who run the wiki are very vague about it all;
Does positive duration slow down your energy consumption speed, or speed it up?Does negative duration slow it down or speed it up?Does efficiency interact with it at all? If so, does it speed/slow it, or simply convert energy more efficiently?Does power strength affect Thurible at all?
Posted Jul 16, 2017, 9:17 PM UTC · edited
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