r/deadbydaylight•
Flint124

Trapper add on concepts

rare

Entity Touched Trap Setters: Your extra bear traps spawn on the map armed.

Clockwork Trap Setters: Your bear traps automatically re arm themselves ten seconds after being disarmed or triggered.

very rare

Barbed Coil: Trap sabotage skill check difficulty tremendously increased, odds of a skill check occurring moderately increased. Failing a trap sabotage skill check will put you into the injured state and reveal your aura for 5 seconds.

Crystalline Traps: bear trap escape time reduced moderately, bear trap sabotage time decreased slightly, bear traps break if they are triggered. Bear trap setting time reduced moderately and bear traps are translucent.

ultra rare

Razor Wire Coil: replace bear traps with a coil of razor wire. Wire can be placed between any two pieces of terrain separated by less than 4 meters or between one piece of terrain and the ground. Survivors can snap the wire with an action while standing still. Walking through a wire does one instance of damage, while sprinting through it does two instances. You have 24 meters of wire to work with in the trial, and it cannot be replenished.

Land Mines: Replace bear traps with small phosphorus bombs. Failing a sabotage skillcheck or stepping on one triggers the bomb, covering the area in sticky, burning phosphorous for 20 seconds. Survivors in the phosphorus are burned, taking an instance of damage. Burning survivors are slowed by 4% ahs have their auras revealed for 20 seconds.

Posted Jul 16, 2017, 9:23 PM UTC

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