Re-implement the extra 1 second duration during Weightless for Pip's Acrobatics legendary.

IDEA

The title should explain things pretty clearly, but for those who'd like a better idea as to why this would be a good addition (at least, from my perspective), I'll elaborate.

I'll admit, part of the reason that I want this change is because I'm a salty Pip main who used Acrobatics as my legendary of choice quite frequently and I'm going to sorely miss the mobility that Acrobatics gave you pre-OB54, however quite frankly I understand why Hi-Rez changed it and after closer observation, it has the potential to be pretty good. I may not use it, but still. It's not entirely useless.

Using Weightless, Pip now has the ability to completely avoid being affected by Crowd Control, which even extends to some ultimate abilities of opposing characters. Torvald's ultimate will only tickle him now, Seris can't pull him in and Mal'damba can't cause him to run away so that he can help his own team more if any of them are effected by those abilities without being rendered useless himself, just to name a few.

I still think that it's definitely his least useful legendary compared to Mega Potion or Catalyst, but it still shines under the right circumstances. Which is exactly the problem with it. Right now, it only shines in the right circumstances and is made completely useless if for whatever reason you're up against a team comp equipped with no CC options (like for example, a team made out of Cassie, Fernando, Lex, Ying, and Viktor). It's definitely a rare occasion, but even on teams that do have CC you're likely to only encounter one that even use their CC abilities frequently enough to warrant using Acrobatics, and when faced with a situation where there is none it does literally nothing compared to Mega Potion and Catalyst.

Now, I get it. Usually, some legendary cards are better suited towards some situations while some aren't. But I have yet to see one that completely loses its function in certain situations, and when comparing Acrobatics to other cards that do similar things, like Maeve's Artful Dodger and Grohk's Totemic Ward which both cleanse CC/make you immune to it, they both have effects that warrant using them outside of teams with CC.

TL:DR: Acrobatics is too situational to the point where it's completely useless in games without CC and the extra duration would help it be more consistent. Also, I'm a salty, petty Pip player ;)

Posted Jul 21, 2017, 9:46 PM UTC

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