Something that i think could be a problem with the loot system
While i am excited for the loot system, i think there are some potential problems with it.
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While i like looters, i'm not sure if it'll fit for the type of game that SoM is and SoW will be. To elaborate, most looters and looter rpgs have a different enemy system. In them, all enemies scale with you to the late game, that is, they become stronger in the later areas of the game. This means that while you are getting stronger with your gear, so are the enemies, so you are not just one shotting everything in your areas, but if you visit the earlier areas, that could be the case. In SoM only the captains got harder later on, most enemies kept the same difficulty. This would lead to incredibly easy gameplay late game.
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That was my biggest concern but as a side point, is there really any point in getting better stats on your dagger, it will always be a 1 shot when you use it (except on most captains, but they are the minority). All that better daggers are good for are random procs, which creates an imbalance. Legendary dagger drops might be a let down, because all you really want is legendary armour and maybe swords.
Posted Jul 21, 2017, 9:59 PM UTC · edited