r/civ•
ASDF0716

CIV 6 - Allow player's to customize what their civilization "cares" about.

I like the idea that each of the civilizations in VI have "motives"- it may not be perfect, but, having at least SOME idea of what makes a rival Civ tick is better than NOT having it, IMO. I'd ask that the ability be added during game creation for the PLAYER to also select the two or three (can't remember how many there are- I think two?) things that THEY care about. Just like a rival civ, one is known to the computer right off and the other is "found out" by developing a relationship- and then for those selections to have some form of weighted effect on the computer's decisions.

Yes? No?

Posted Jul 21, 2017, 10:05 PM UTC

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