A New Adventure
As it has been over a year since we had our first grand master quest in old school I thought I would submit an idea for another one.
The Great Symphony - Grand Master (Very Long)
Potential Quest Requirements
High Combat, High Hunter
Completion of: Ghosts Ahoy, Monkey Madness, Swan Song, Tower of Life, Client of Kourend, Cold War
This quest would require the player to venture to the soon to be added fossil island in order to investigate the cause of earthquakes on the island. The player must brave the waters of fossil island, the waters will be dangerous, strong currents will wash you away at the slightest mistake while legions of enraged sea trolls will stop at nothing to see you defeated. After fighting your way through the currents and enraged trolls the player will find a locked door with five empty sockets and some writing on the wall nearby.
"This door has been sealed for the safety of the world, the once great king sent us to search for a means to revive his betrothed, After a while of searching we located two towers near the docks of port khazard. From the first tower we learned of a mortal who could revive the dead, and in the second tower we found a machine capable of great feats. This machine gave us great intelligence, however we did not foresee what the king would do with the machine. Our king elated at the revival of his betrothed used the power of the machine to become one with her, so as to never lose her again. What remained was no longer our king or our queen, But a giant creature we named the Demon of the Sea. We managed to escape with all but one of our lives and sealed the door before any more damage could be done. That is no longer our king and we refuse to release that thing, to anybody reading this. Do not look for us"
With no leads, they player will need to begin a search throughout runescape in order to find the mysterious beings that wrote on the wall, as they must hold the crystals to open the door. These beings will be found throughout the waters of runescape, from the eastern lands of zeah, The western shores of the dead, The southern lands of a failed flight, The central waters where conflict is illegal and the Northern shores where an army is rising. Once the player has located and defeated each of the beings they may finally make their way to the Demon of the Sea. Upon placing the last crystal in the door the player must now defeat the mutated creature, while struggling to find air throughout the fight the player must also try to survive the onslaught of attacks and dangerous currents, switching from swimming to walking to avoid shockwaves and spikes on the floor of the sea. Upon the defeat of the creature the player will receive quest rewards appropriate to the quest.
A new fishing location could be rewarded allowing players to catch a brand new high healing fish, This new fishing method could also reward hunter experience as you could need to search through weeds underwater to locate them, the effects of these fish could also differ with some giving stat boosts and others healing poison ect.
The five beings would each need to be fought in a different way, and would need to be located using the hunter skill after receiving reports from locals.
TLDR. A new quest rewarding the player with a new fishing and hunter method in order to catch new higher quality fish with new effects other than just healing.
I look forward getting some feedback on what could be done better overall.
Posted Jul 21, 2017, 10:24 PM UTC