{ADV. Tips] Gear Chance Effect Builds

Tips & Tricks

Update: as per a request, I have made a spreadsheet for a compiled Gear Chance Effect List and Builds w/Talent List with a calculator; use it to your liking.

Hey all! I put more of my thoughts on Gear Chance Effects and the respective builds that you could use for them to further your advancement in your mains. I will be using the following assumptions:

  • Optimized for eventually obtaining Level 60 Character and Gear Level. The base stats for Crit Chance, Defense, and Lethal chance are, thus, 22%, 21%, and 1%, respectively. This is because gear gives 21% for Defence (i.e .Helmet Gear) and Crit Chance (Utility Gear) by default at Level 60. Likewise, the base Crit and Lethal Chance is 1%. Additionally, the total number of Effect Slots is 15.

  • The stat maximum of 75% applies to all effects except Critical Damage, Attack and Health. Exceeding 75% is wasting potential of a Effect Slot (first build does not follow this b/c it is the typical example that is used)

  • Using only Plus Effects which max at 15% each at Level 60 Gear (Crit Damage is 35%). Full list here

  • Full set is acquired, but not accounting for Gear Set Bonuses; **The Bonuses may effect each character differently, causing them to require 1 less Effect in a given category (ex. ASM has 10% Crit Resist; would only opt for 4 Crit Resist Effects instead of %

  • I will provide the starting ~10 Effects and my comments in italics (as well as further recommendations)

Example: Threat-Focused Build

5 Defense and Crit Chance

This build focuses in increasing the threat level of a character; defense and crit chance are the best Effects to do this. The remaining slots usually are used for Crit Damage, Lethal Chance, and/or Fast Attack Chance. This build, is fairly I find, is popularly used and is countered quite effectively by Crit Resitance. I would not recommend this build due to its inefficiency with Effect Slots

Hyper Carry Build

1 of Crit Chance, Crit Damage, Lethal Chance, Fast Attack Chance, Defense (5)

Then, 2 more Crit Chance and 3+ more Crit Damage

This build focuses on getting one of each offensive effect and, then, focusing on decent Crit Chance (67%) and excellent Crit Damage. More Lethal Chance and Fast Attack Chance wouldn't hurt for countering Crit Resistance

Hyper Tank Build

3 Defense, 5 Crit Resistance, 2 Stun Resistance

Then, a mix of Health and Lethal Chance

Crit Resistance is quite substantial in countering crit based builds. For example, 75% Crit Resistance can reduce an enemy Crit Chance from 75% to 18.25%. Raw stats will help mitigate damage from Lethal/Fast Attack chance, and Lethal Chance will increase your damage output without being countered by resistances

Rounded Build

1 of all Effects except Attack, Health, and Stun Resist (6)

Then, 2 more of Defense and Crit Chance

Finally, 3 Crit Damage with Stun Resist, Crit Resistance, Lethal and/or Fast Attack Chance

Want to be prepared for anything? Like Batman? Be ready for anything by having almost 1 of each stat effect, cuz some chance is better than none IMO. Additionally, It is optimized to gain a decent Crit Chance and Defense. If you want a more tanky route, use the last of the Effect Slots for Resistances; if you want more offensive stats, bank on, primarily, Crit Damage

Other builds on spreadsheet (under Examples tab): Speedforce and Lethal Build

Anyways, I'm open to discussion and suggestions. Due note that I am NOT accounting for Gear Set Bonuses and Talents; that would greatly complicate things, but please keep those in mind. Now it's back to grinding arena and infinity+1 gear shards...

Posted Jul 27, 2017, 7:13 PM UTC · edited

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