r/factorio•
PPSF

Do batteries/Roboports/Exoskeletons not charge when they are in a Power Armor that's in your inventory?

Question

Posted Jul 30, 2017, 1:11 AM UTC

06
PlaymoarnowNeed more throughput!•

That's correct. You have to be wearing the armor for it to charge. And if you're using the portable solars because you can't get a fusion reactor, it only charges during the day.

1
PPSFOP•

Is it intentional or something that's planned to be fixed? I mean, the fusion reactor is still sitting in the armor with the batteries/ports.

1
PlaymoarnowNeed more throughput!•

It's probably intentional. While it doesn't make too much sense to us, in a way it's a balancing mechanic. People could have 5 sets of power armor and just swap through them to complete tasks. Lots of roboports, tuns of laser defenses, let shields recharge in a different armor and swap to one with shields fully charged already.

For most players they don't use more than 1 Mk2 and instead swap out parts as needed. For us Late-game people though, having a speed armor vs a building vs combat armor can save the annoyance of opening the grid over and over.

This is one of the reasons I use mods and get a Mk3 or Mk4 power armor instead. 😁

1
PPSFOP•

All of the mods do look pretty cool, I've just be holding off until I get all of the achievements. Thanks!

1
MadMojoMonkeyYes, but next time try science.•

Not only that, but if you take any charged battery out of a roboport, even to move it around in that suit, the battery loses its charge.
:(

1
PPSFOP•

Yeah, I noticed that pretty early, but it didn't make sense to me that armor in my inventory wouldn't charge. Thought maybe I was just doing something wrong, but I guess it's a balance issue. Womp womp!

1