Guild Raid Season 5 has concluded! Discussion Thread
Obligatory "Guild Raid be like"
A few quick thoughts from myself:
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What was up with the start? On top of being put in pretty late batches, there was the standard connection errors, and then batches being pushed back even further? Two of our rooms pretty much started over an hour after official start time, although there were a few stragglers on both sides that were able to move around prior to that. Not sure how that bias is coming about...
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Team quests worked completely fine for me again, and this time I was fully on Windows. I know that they still aren't working for some other people for some reason...I still have a slight hunch it has to do with the 'Claim All' button, but nothing concrete.
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So to address the maybe not much of an elephant anymore in the room...elite farming. I've already discussed about its benefits in my guide concerning who they best cater to, approximate spawn chances, points, and locations, but it seems to have been concluded that it is arguably more effective than the traditional route of outpost and boss hunting. People have complained about this a good amount already (I'll refrain from my own musings in the meanwhile), but I'll let you folks go over it in more detail.
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The match seems to have properly ended on time, without all the crazy preemptive connection errors. We're back to normalcy on that front, at least.
EDIT: Guild Raid Season 5 Global Leaderboard has been extracted. (link to Google Sheets)
Posted Jul 31, 2017, 2:07 AM UTC · edited