Traits have become so impactful that a Raynor rework can give him his radar back

There's usually buzz about people wanting a Raynor rework. Well, how about we look back to one of the missions in which Raynor was playable in Wings of Liberty, when he and the Dwarf, the nerd and Tychus get inside the tunnels of Char to shutdown some nydus worms. Raynor had a passive radar skill (That was actually the same as what the Radar Towers do in multiplayer).

I think this could be a more useful trait for Raynor than the almost inexistent hp boost that makes him closer to Artanis somehow? Edit: I didn't even know what Raynor's trait actually was. That's how interesting of a hero he is.

The gist of the passive is as follows. When you have this passive, you can detect 'enemy signatures' that are in the fog of war. They appear as red warning symbols in the minimap. Raynor could have this radar for a diameter equivalent to twice the diameter of a hero's normal sight range. This way Raynor would passively detect when enemies are getting close.

Raynor is supposed to be one of the 'begginer' heroes, so this is the sort of thing that will get people used to looking at the minimap and it can provide very useful utility for the rest of the team. It is also consistent with his role of being a hero with little active abilities. And it brings something that's recognizable both as something the terran have in multiplayer and something that he literally used in a mission.

Posted Jul 31, 2017, 3:19 PM UTC · edited

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