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Selachian

Selachian's Encounter of the Week #3: Down in the Swamp

Granderhobb

You're gonna wanna run this one by your players before you do it. It'll really mess them up.

When the party makes camp outside in the woods, the Granderhobb shows up in the darkness under the treeline. When it strikes, this is how it does so.

  • It stealths up to within 40 feet of its target.

  • It uses 20 feet of movement before making a Tongue Attack.

  • It pulls its target closer for a bonus action bite attack

  • It moves back into the shadows

  • It disappears into the night.

  • It makes the other two bite attacks of its multiattack action

  • On it's next turn, the Granderhobb will attempt to swallow.

The granderhobb is smart and evil. It knows not to grab a strong enemy. It knows that it's gut is antimagic. It's going to go after a wizard, a sorceror, or it's favorite snack - a bard.

After this, the rest of the party has to marshal their resources to find their wizard. Hobbled by a massive reduction in their magical arsenal.

Maybe run this one if your wizard is out for a session.

Posted Jul 31, 2017, 3:25 PM UTC

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