TheKhopesh•

I heard we like crit now...


A little info about my shotgun waifu here:

The thing does 2.4x damage when it crits, can hit +8 enemies per shot, and crits nearly ever other shot.

So 9/10 mag dumps results in a damage output of 1.7x base damage per shot, and that chance crops up individually on each of the enemies (1-10 targets, sometimes 15 if there are few or no fat ones, and depending on how well grouped up they are) within range of the AOE-like blast.

Generally, firing both shots ensures death of any standard enemies in range, except the fat ones, which are cut down to about 1/3rd health.

Additionally, the knockback ensures that anything shy of PL+40 enemies are knocked flat on their butts. This guarantees that the weapon will be fully reloaded by the time they begin advancing again. This weapon is also EXTREMELY durability-efficient.


The only time I find this weapon lackluster is when there are a considerable number of the fat ones (the official name for them is "Husky Husks").

This is because the HH's will actually block the pseudo-AOE of the weapon (it doesn't have penetration power on the "AoE". So if the weapon doesn't have line-of-sight on the enemies behind them, they will be shielded from the damage, despite being otherwise within range of the shotgun blast.

IMO, these double-barrel shotguns should have true AoE that penetrates everything within it's VERY short range, but sadly it doesn't quite work that way.

3
InappropriateThoughtOP•

Unfff

1
TheKhopesh•

Because it's so durability efficient, and I don't burn through silver very quickly, I make these things for my friends, particularly to help with stormshield crowd defense, encampment missions, and defense missions like FtS/RtL/RtD.

Now if only my hunter-killer weren't utter garbage...

^ On the other hand, with a decent AHK script that acts as an auto-clicker (don't worry, I checked and it's not against the ToS as long as it just spams the mouse fire button so I don't develop carpel tunnel by age 27), that thing can put out an incredible amount of damage in a very short period of time. So it makes a good anti-smasher and anti-taker weapon.

But it's NOT at all accurate doing that, so close range hipfire is recommended for those, and it BURNS through ammo (nor is it great for durability) as well.

2
InappropriateThoughtOP•

yeah, my hunter-killer is hot garbage too. To be honest, while I like the semi-autos, I can't click my mouse 8 times a second, let alone 12 (+50% from urban assault, even more if I used yours haha), so I don't actually use it on my favourite hero.

1
TheKhopesh•

IMO, you should be able to pay a fee (say, 50 vbucks each) to re-roll a selected random stat bonus.

So in the case of my fire-rate H-K, I could pay 100 Vbucks to reroll my two 12% fire rate stats. Whether I get recoil reduction, damage, or anything else (except maybe durability), it'd be an improvement.


Sure there'd have to be some regulations to how it's re-rolled:

IE,

  • No getting all elemental damage types on a single weapon,

  • It'd be kinda shitty if they didn't lock out the possibility of getting the same stat (you wouldn't want to re-roll it only to get 12% fire rate AGAIN),

  • And you wouldn't want to allow someone to roll too many times (limit it to, say, 5 re-rolls per random stat space, so you can't just spam it over and over to get exactly what you want).

1
drgggg•

I think the hot thing is actually head shot damage.

1
jetah•

I like durability most!

1
drgggg•

Found the guy spamming rocket launchers.

1
jetah•

Nope! Hammer Time!

Just need a good hammer BP :/

1
InappropriateThoughtOP•

Oh, is it actually? Alright I'll work on that next haha

1
TheKhopesh•

Headshot damage is helpful, but crit chance (and a little crit damage) is the ideal, because you get better damage output (both per shot and over time) on average per capita, once all factors are considered.

Crit chance is essentially a chance at headshot damage for any hit on the body, crit damage ups the damage when it does crit, and it magnifies the final damage number by a percentage, as opposed to the weapon multipliers by a percentage on hitting the head (something that's not always possible, IE mimics).

1