Gear/daily quests solution suggestion

This is a very common sense solution found in other games - which understand apparently that not all players are the same and some want more details while other want a more direct way to play. You get to choose whether to automate a task or just get down to all the little details.

In MFF's case, this would work in the following way:

  • with gears, the new system stays, but allows customization on the 4th gear, just like before. New players that don't want this simply don't touch the option and automatically get ignore defence (or whatever)

  • with daily quests, you get to choose - let's say once a month - what system u want. Old system with easier quests and lower crystal rewards or new system with more difficult quests and higher rewards. This ensures that new players get their crystal income, while vets get a little bit extra - cause you know, some have been playing for 2 years?

Also, since we're in this "improve game experience mood", how about we:

  • mark normal AB as cleared (and get the rewards) once we have cleared 100k in XAB. I imagine there are not many ppl out there who can clear XAB but can't do the normal one

  • do the same for WBU!

  • merge physical and energy defence in the entire game to all defence

  • merge physical and energy defence HP shields into simple HP shields that act like the ones given by ISO sets

Posted Aug 9, 2017, 11:54 AM UTC

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FunkyBats•

I think the daily system shouldn't be different for 2 kinds of players. Make them better for the whole community whether new or old.

My suggestion is to either remove clear WB, WBU and AB or change them just to participate (I'd like to remove WBU as it costs gold) and for gears change it to gears/obelisks

Which would make the system much better for everyone. Instead of screwing a whole part of the community from 30 free crystals and other minor stuff

Add:- I'd suggest everyone send a support ticket to NM regarding this change we want.

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