Question about analyzing a smartphone game
I play Disney Emoji Blitz, and there are two different goals/rewards a player can earn: Coins and points. Depending on the emoji you select, the coins to point ratio differs significantly. Some are great for points but lousy for coins and vice versa. Some are fairly evenly balanced.
I'd like to create confidence intervals to estimate the ratio of coins to points for different emojis to share with fellow players. This is simple enough on the surface, but there are some game mechanics that might prevent this from applying outside my game.
- The game selects 4 other emojis (all with widely varying point totals) to be on the board with the player selected emoji. Clearing an emoji earns you that point value. About a thousand emojis are cleared per game. The selection of the other 4 does not affect coin totals as far as I can tell. There will be widely varying point totals both between players and within their games and even different emojis in their collections than I have.
On top of that each emoji grows stronger thru a different game mechanic which drastically improves its point value and its coin production. A level 5 emoji may produce 3 or 4 times more coins than its level 1 version.
- There is a % bonus applied to the points gathered from all emojis during a special mode that can activate anywhere from 1 to 5 times per game (for most players), but certain emojis and great players can routinely get 10 or more bonus modes in a game. Both point and coin totals increase above their normal rate during blitz, the name for the special mode.
Since the game-selected emojis are essentially random, I was just going to use all of the games that end up in my random sample to determine the interval and not worry about what the individual point totals from the emojis selected in each game are.
I know I'd have to report my results as "Level 3 Mickey has a ratio of [CI]", so people are aware of the level difference issue. I just wonder how useful this might be to someone else with possibly widely varying point totals for their emojis in their game. And the number of blitzes a player can get also makes me think the result informs me but isn't so informative to others.
Just from playing I know who to use for high coins or high points, so I don't want to waste any time jotting down sample data and crunching numbers that probably won't make me say, "I should probably use _______ instead of ______." But if it's not useless info to share, then I see it as worthwhile to pursue especially for new players.
Is there just too much variation between players with different emoji collections, different levels within each collection, different skill levels for activating the blitz, and different point totals within each collection for this to be helpful for anyone but me?
Thanx in advance for your thoughts.
Posted Aug 14, 2017, 7:12 PM UTC