Name this thing
I'm awful at naming things.
The default guard command is replaced by an attack that launches a "snatch" event via the Yanfly steal/snatch plugin.
The player chooses an enemy ability to take (a fire spell, double attack, agi boost, etc.)
The chance to take it starts at 0 and increases as the enemy's HP decreases. So there's no chance to take something from an enemy at full health and a greater chance when it's very low on HP.
A successful snatch immediately destroys the enemy and rewards the player with the new ability item.
That item can be slotted into weapons and armor.
Does the Reddit RPG Maker community approve of this idea, and what do I call the command that initiates the attack?
Finish?
Execute?
Capture?
Draw?
???
Posted Aug 17, 2017, 7:28 PM UTC