Ideas for new Gifts
I think its pretty clear from the way Ram's was implemented that they meant the Gift system to be expandable...so here's a few ideas for Gifts (consumable items that modify one item) that I think might be good to add at some point. The individual rarity of each item could be tuned as appropriate.
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Unlocks one additional Secondary property for enchanting. This would let you roll off a single resist so that you could roll Res All on your Primary enchant, or boost secondary stats on builds that use them (ie Discipline for UE). It'd also let you just put more convenience stats on an item, like Pickup Radius for your speedrunning set.
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Gives you a chance to upgrade a Legendary to Ancient, without rerolling the stats on the item, just bumping their roll range up where applicable. The chance could be anything from base (10%) on up. This would let you keep nicely-rolled non-Ancient weapons and preserve your progress with them. Could also have an Ancient-to-Primal gift (maybe only drops in GR70+?), but that's less likely to happen.
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Socketing Gift for jewelry, for the same reason it exists for weapons
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One-time reroll of orange text roll range
Posted Aug 17, 2017, 7:51 PM UTC