Making A Move Jump-Cancellable in Dev Mode
What are the exact properties that dictate whether or not a particular move is jump-cancellable, and during which frames that move can be jump-cancelled?
Posted Aug 17, 2017, 8:07 PM UTC
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What are the exact properties that dictate whether or not a particular move is jump-cancellable, and during which frames that move can be jump-cancelled?
Posted Aug 17, 2017, 8:07 PM UTC