Patch updates this week: UPDATED Please read!

15 August - Team Invidious

We had originally planned to try to get a patch out by Thursday and another end of the weekend. Some of the features we want to get into these patches are taking a little longer than planned and others cannot be split between two patches as they depend upon each other to function. So its looking like one big patch end of the weekend. The last thing we want to do is release something early and create a new problem when the goal is to fix and refine. The focus of the patch will be the same as stated earlier but with a few extra things thrown in. We think its important to keep you all informed when plans change. Don’t hesitate to msg me if you have any questions.


After talking with the team today we are shooting for a new patch release Wednesday or Thursday. Also more than likely another one on Sunday. Obviously there will be more bug fixes with the guns but there are some areas we want to focus on. The items here may fall in one or the other patch depending upon when they are done.

  • Improved haptic feedback for the vive.
  • Options control panel: where you can turn off and on features of the game and enable beta features in testing.
  • Another spawn system upgrade: dropping gun, mag, ammo, and attachments on different areas of the table to avoid fall clutter.
  • Muzzle flash system: We want to introduce a few test guns using a new muzzle flash system that you can enable by the options menu. We want feedback on these to get a feel for what everyone likes or hates as there seems to be more than one group of thought to what muzzle flash should look like.
  • explosive reactive targets for the outdoor range.
  • Introduction of the Delta Elite and 10mm round into the game.
  • lots more bug fixes on guns and quality of play items

Posted Aug 17, 2017, 8:07 PM UTC

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