About Chinese community leaking on today's major change
Here was the leaking webpage in a famous Chinese StarCraft II community.
All pictures are uploaded on prnt.sc .
The original webpage url was tieba.baidu.com.
Whose topic is translated as Multiplayers are coming to StarCraft II Multiplayers!
This leaking occurs on 14:29 on Aug.14th CST a.k.a. 6:29 on Aug.14th GMT.
It seems that the leaking topic has already been deleted up till now.
Here comes the contents.
Firstly vespene geyser value increased and large mineral nodes at bases are increased Terran MULEs can now harvest vespene gas
widow mines are now revealed while sentinel missile is on cooldown
Raven removed all existing abilities First ability: target mechanical unit's weapons and abilities are disabled for a short time Second ability: deploys a timed life repair drone. The drone can target and repair mechanical units that enter the area Third ability: deploys a missile which activates after a short delay and pursues the target unit, dealing 30 damage on impact and reducing armor by 3 for a short duration
Liberators no longer gains bonus vision when using defender mode Now gains vision of its target location in defender mode Cyclones' first four shots of lock on fire more rapidly, missile deals extra damage when upgraded
cloak is now available by default on ghosts Less energy start Starting energy can be upgraded with certain research New upgrade: hellion, hellbat, thor and viking transformation times are reduced heavily, which can be researched on the factory techlab
Protoss huge change: RE! MOVE! MO! THER! SHIP! CORE! Concentrating defensive power in the nexus itself, nexus gains energy bar and casters Redesign and add abilities: Chrono Boost, Mass Recall, Shield Restore Chrono Boost costs energy Mass Recall can recall units to the casting nexus instead of the main Shield Restore can be cast on units or structures
Motherships now built directly from the nexus, no longer can cast photon overcharge, mass recall now works like the nexus version above
Stalkers damage increased, weapon speed decreased, every weapon upgrade increase more damage High templars are added an auto attack, which will keep the high templar further back during fights and avoid its charging heedlessly into danger
Posted Aug 17, 2017, 8:16 PM UTC