some thoughts (vehicle scale, wizard spell crit, adventurer career)
so first and foremost, i've gathered a group and we will try out this fantasy conversion in two weeks or so. im pretty excited since i really dig the star wars system and been achin to play something more classical fantasy style for a while.
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in star wars the damage conversion from personal to vehicle scale is 1 to 10. i've read time and time again in the forums about people who play with a 1:5 conversion and i think it could work in this scenario quite well, so have you ever thought about/tested that yet? reason i bring it up is because a fully grown dragon does 10 damage per hit, meaning he needs two hits to destroy one flimsy skycicle, and that seems a bit odd to me
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the wizard spells don't have a crit value, is this intentional or just an oversight?
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the adventurer career seems to me more like additional professions, while the rest of the specializations are the real hero classes. some ideas to expand here could be the mechanic from the edge of the empire corebook as tinkerer, and something along the lines from keeping the peace (force and destiny) as a blacksmith
Posted Aug 17, 2017, 8:24 PM UTC