What is the suppossed counter play to Ultimate Infestation?

I am arguably a big noob (rank 5-10) in need of help to understand, what kind of counter play is that card/deck suppossed to have? With Innervate, Wild Growth, Jade Blossom the ramp is way too insane and fast decks can really bring the punishment over Crypt Lord and mainly Spreading Plague. Even if you get through that and get him almost topdecking, he just plays UI, Primordial Drake to clean, Earthen Scales if he is low and few more Jades to brake your spirit (if you have any at that point, lol).

My grip with it is that I dont see it beating with aggros, because through the insane ramp you are not fast enough. Midrange/control? The Jade machine seems too much and Skulking Geist might not be the saviour some thought he could be.

Afaik Blizzard nerfed cards that had limited to no counter play and made it extremely unfun. If there is not an appropriate nerf, what is the counter play? At least styllistically/ideologically.

Someone better at this game/theoretician: "plz help".

P.S.: if it is not clear, I would actually want some suggestions, this is not suppossed to be an empty rant.

Posted Aug 20, 2017, 7:44 PM UTC

010
arideus101•

Go large aggro decks, pirate warriors that are less small minion and more large minion based, murloc paladins that have boards of 7 5 attack minions that demand deathwings on turn 5, and aggro druids or murloc shamans that can turn their minions into large enough minions to pass druid anti aggro. These decks lose to aggro druid.

Or divine favor paladins that can match ultimate infestations card draw, geist the idols, and remove all the jades. This deck loses to aggro druid.

10
dadilus13•

Rank 5-10 is like the upper 5% of all hearthstone players, so you are better then you think

7
witch_trial•

I'm not an amazing player by any means, usually end up between 5 and 10 each season as well. But for what it's worth, I'm running a mid range murloc paladin with double skelemancer, double bonemare, double blessing of kings, and double spikeridged steed. Basically, if you can land all the buffs on different minions, you can totally outvalue even a druid. It doesn't really matter if they're hitting a minion for 5 damage and gaining 5 armor if killing your minion summons an 8/8, and you've got 2 other buffed minions on board that can do 15+ damage to face. It works okay.

3
TechnoEnder•

You could tech in [[Nerubian Unraveler]] into any deck if you were really desperate.

3
hearthscan-botHello! Hello! Hello!•

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1
DFGYordle•

Countering the card specifically is a bit hard, but I had some success with Thrall Shaman. However, your draw is very important here. I think I had almost exactly 50% winrate with my deck at around rank 10. Midrange board Pally might be better but I haven't played it.

Other option is to go for decks that counter ramp/jade druid in general. My Purify Priest lost 2 games and won over 10 against them on my way to rank 5. I was unlucky in both losses, and lucky in 3 wins.

3
tghywa123•

Easy - Play mage and use Mana Bind > Counterspell. Now you get your own UI and his doesn't trigger

3
Trick_Card•

You have to have enough tempo/on board presence to put yourself in a situation where you cannot lose before they cast it. Mid pally, pirate warrior, and miracle rogue do this well. Pirate warrior can rush face fast enough for them to not be able to recover, mid pally creates a monstrous board by turn 4/5, and rogue generates a huge tempo lead through cycling and then drops giants/vancleef/questing that they cannot clear with their removal.

You could also play exodia mage and just stall until you OTK them, but you will lose hard to most other decks on the ladder.

2
Boostedkhazixstan•

The counterplay that doesn't exist for all other spells in the game?

1
_Click_•

When the Druid plays Ultimate Infestation, look at your mana. Most likely its at 5 or less. Lie down. Roll over. Try not to cry. Cry a lot.

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