What is the suppossed counter play to Ultimate Infestation?
I am arguably a big noob (rank 5-10) in need of help to understand, what kind of counter play is that card/deck suppossed to have? With Innervate, Wild Growth, Jade Blossom the ramp is way too insane and fast decks can really bring the punishment over Crypt Lord and mainly Spreading Plague. Even if you get through that and get him almost topdecking, he just plays UI, Primordial Drake to clean, Earthen Scales if he is low and few more Jades to brake your spirit (if you have any at that point, lol).
My grip with it is that I dont see it beating with aggros, because through the insane ramp you are not fast enough. Midrange/control? The Jade machine seems too much and Skulking Geist might not be the saviour some thought he could be.
Afaik Blizzard nerfed cards that had limited to no counter play and made it extremely unfun. If there is not an appropriate nerf, what is the counter play? At least styllistically/ideologically.
Someone better at this game/theoretician: "plz help".
P.S.: if it is not clear, I would actually want some suggestions, this is not suppossed to be an empty rant.
Posted Aug 20, 2017, 7:44 PM UTC
Go large aggro decks, pirate warriors that are less small minion and more large minion based, murloc paladins that have boards of 7 5 attack minions that demand deathwings on turn 5, and aggro druids or murloc shamans that can turn their minions into large enough minions to pass druid anti aggro. These decks lose to aggro druid.
Or divine favor paladins that can match ultimate infestations card draw, geist the idols, and remove all the jades. This deck loses to aggro druid.