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bruno4ao

God Concept: Apocalypse God of Gravity.

CONCEPT

Lore

Factual or not this is my reference http://fictspedia.wikia.com/wiki/Apocalypse_the_Greek_God

My intention was to 1) create a support/bruiser mage. 2) create a mage that uses basic attacks that doesn't do insane damage. 3) Create a unique auto attack.

           Apocalypse:

Basic attack: Constant wave. .2/.2/.2/ per second

Passive: Enemies take increased damage from his autos the closer they are to Apocalypse. 5%, 10%, 15%, 20%

Dealing 10 ticks of damage places a Pressure debuff on enemy Gods.

            Ability 1: Opposing Forces: 

Switch between Attract(+) and Repel(-) stances:

Attract- Enemies hit by basic attacks are pulled towards you (like a poseidon whirlpool.)

Repel- Your basics attacks apply a stacking slow to enemies. 5% every 5 ticks of damage up to 40%. Pressured enemy gods gain 2 stacks every 5 ticks. 1 stack is lost every 3 seconds. At full stacks all stacks are lost after 2 seconds and Pressure debuff is removed.

Passive Penetration on debuffed Gods: 3/6/9/12/15

Passive Lifesteal: 3/6/9/12/15

Cooldown: 1s

[ Application of aa slow Table] (not factoring in missed autos)

Time(s): 1 2 3 4 5 6 7 8 9 10

Slow(%): 5 10 15 25 35 35 40 40 40 5

debuffed: 10 20 25 30 40 40 40 5

           **Ability 2**) Force field: 

Apocalypse creates a 25m forcefield around himself. Allied Gods gain movement speed and damage mitigation while in the forcefield. Mitigation against ranged projectiles is doubled.

Attract: Apocalyps's next basic attack pulls all enemies in a line 30m toward you. (susano's wind siphon)

Repel: Apocalypses next basic attack repels all enemies in a line 30 m away from you. (aphrodite’s backoff)

Damage: 70/110/150/190/230 (+ 60%)

Duration: 2, 2.5, 2.5, 2.75, 3

Movement speed Bonus*: 20,25,30,35,40

Mitigation: 5,10,15,20%

Cooldown: 14s

                **Ability 3**) Gravity

Enemy: Enemy Gods in a ground target location are crippled for 2 s and debuffed. Gods in a jumping or dashing animation take damage upon entering the area and are rooted for 1 second.

Duration: 3s

physical Protections reduction: 5,10,15, 20, 25

Damage: 110/160/230/300/270( + 70% dmg)

Cooldown: 14s

             **Ability 4**) Apocalypse

Apocalypse releases 1 shockwave every 1 second for 3 seconds. Enemies hit by a shockwave are silenced for 2 seconds. For the Duration of his Ultimate Apocalypse gains increased range on his autos and they pass through enemy Gods.

Damage: 70/110/150/190/230 (+ 30%) per wave.

cooldown: 90s

Playstyle

Apocalypse is not a high damage dealing mage rather a mage that works to control the battle field by applying Pressure and support for his team with his powerful utility and should be built as a bruiser. Apocalypse excels at sticking to enemy Gods and locking them down for his teammates to finish off.

Weaknesses: Apocalypse is very susceptible to poke damage from burst mages and is ill suited to battling ranged opponents like hunters though he can do respectable damage at close range with his passive.

any criticisms, comments, ideas are all welcome. ^_^

Posted Aug 25, 2017, 11:56 AM UTC · edited

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