Anti-Aliasing is really missing here...
I don't understand why Codemasters won't implemend MSAA into the game. TAA is just a pain in the arse. It makes everything in the distance blurry. Look, for some the post-processing anti-aliasing methods are great, they don't need much processing power, but MSAA is one of the only proper anti-aliasing methods and I don't get it why it's missing, although even DiRT 4 has it. Now I can test various settings with the nVidia Inspector, trying out proper SSAA settings. :/
Posted Aug 25, 2017, 12:01 PM UTC
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