r/Unity3D•
TthotWise

Do rendering, clipping and masking of a non ui object inside an UI canvas?

Question

Hi There!

I'm needing to use 2D Toolkit's sprites inside a Native UI canvas and still being able to use them as native sprites (masking, scrollviews and sorting them properly in z order).

I found that there are some options like the IMaskable interface and something with shaders (both things together), but I never put hands on all that and I'm wondering if there is some place where I can look at to have a better idea..

any thoughts?

ty!

Posted Aug 25, 2017, 12:07 PM UTC

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