Into The Hoop [B♡G, Bromance][Basketball][Slice of Life/Dating Sim] in development - would love feedbacks and comments!

News

Hello everyone!

We are a small indie studio who would like to announce our work in progress, 'Into The Hoop', and share some information with you!

Sypnosis

You are Kazehaya Yuu of Taiyou High School, and your basketball team has recently won the regional tournament to compete in the Interhigh Championship which is 45 days away!

Being a final year senior, this means that once the Interhigh Championship is over, so is your high school basketball life. With a desire to build an everlasting album of high school memories with the remaining time available, you will decide on what kind of activities Yuu should pursue.

This could be advancing routes of particular love interests, hanging out with your team mates, or other activities such as studying, training, or doing a part time job!

In your quest to win the Interhigh Championships, can you make the right decisions with your remaining days to reach the perfect ending?

Status

Currently working on our demo, which covers up to Day 6.

Features at a glance

  • Multiple romance/character routes, and full (almost) freedom to choose when to advance preferred routes. You're not locked to a specific route. 4 females and 4 males planned, with a 5th female later.

  • Day cycle system, do different things during different time of day

  • Stats, bonds, and money management

  • Timed choices (especially for basketball game related scenes). Make the right choice on time and you could also earn bonus stats!

  • Events and Map system

Please check our Lemmasoft thread and twitter for more information and screenshots of work in progress!

Lemmasoft

Twitter

Your experience in playing visual novels and comments will greatly help us improve as we move along, and we'll be grateful for any feedback that you might have! (both good or bad, we'd love to know about it).

Thank you very much in advance for taking the time to read this post and have a great day.

Posted Aug 25, 2017, 12:26 PM UTC · edited

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