Game Design Computer using UE4 - 1500$ budget
What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
Designing games, mostly using Unreal Engine 4, but possibly others as well. Also, gaming, naturally. But I really want this tailored for UE4 as much as possible.
What is your maximum budget before rebates/shipping/taxes?
1500
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
Can order parts this weekend
**What, exactly, do you need included in the budget?
Epic games recommends this:
Intel Core i7 4930K processor
Intel X79 chipset motherboard
32GB RAM
1TB SSD
Nvidia GTX 770 video card
My main concern is that these recommendations seem a bit outdated, but I don't really know.
Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?
Virginia, US. There's a Microcenter location about 40 minutes from me.
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
None.
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?
Don't think, but don't really know that much about it.
Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
SSD, large amounts of RAM. See extra info for more details.
Do you have any specific case preferences (Size like ITX/microATX/mid-tower/full-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?
No.
Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?
Yes, Windows 10 64 Bit
Extra info or particulars:
Here is Epic's recommendations, which I quoted for the other parts. Here are their additional comments:
The 4930K is a great cost / CPU power trade-off for compiling the engine and running the editor.
We have found SSDs to be the best user experience, and with the advent of the Samsung Evo series even large amounts of SSD storage have become attainable.
Copious amounts of RAM is the single biggest contributor to a smooth user experience. While the editor and engine don't use 32 GByte, having the memory available for the disk cache is a boon, especially as a programmer compiling the full engine. We found going above 32 GByte resulting in diminishing returns.
Thanks in advance!
Posted Aug 25, 2017, 12:31 PM UTC