r/Overwatch•
TDK_Marty

Disappointed - heartbroken (Dva & Mercy changes) a friend's message

Fan Content

Hello, everyone. I main D.Va and I play at the High Master/GM skill-tier.

D.Va was a close encounter tank, capable of protecting teammates from fatal attacks, when Defense Matrix was used C-O-R-R-E-C-T-L-Y. You had to manage it properly and if heavy pressure was applied onto you you would simply lose it all incredibly fast. D.Vas who just plainly held Defense Matrix ended up dying extremely quick. Predicting a Grav was a big move, which rarely used to happen. There were lots of mind-games between players during matches. They're all going to disappear in the dear future. Everybody's just going to play for themselves

D.Va is supposed to be a protector, not an attack helicopter. She had a good defensive ability and on the other hand, a nice approach to dealing significant damage or being deadly, which is getting into a range as close as possible to the enemy.

Second of all, we've got 20-some heroes, each and everyone of them being different, they play different, their personalities are different. Why are we taking so many steps towards making them mindless rams ? This might be harsh, but what I actually mean is why do we have to make every hero's playstyle be an aggressive one ? Not all of them are supposed to be in the middle of the fight to have an impact, take Widow as an example. We even have a DEFENSE category for heroes. If we are on this trail of losing defensive abilities because they can stop ultimates, which they're designed to ( Mei's Wall, Rein's Shield, Winston's Bubble, Zarya's Bubbles ) where are we going to end ? Hell, let's give everybody rockets. But...why ? What sense does it make ?

A team is supposed to be built from different roles, not just six aggressive roles, not just six of the same, not six careless butchers. We need somebody to heal, somebody to damage, somebody to defend and protect. This fading away is breaking my heart.

What is more, related to the actual D.Va's changes, defending a barrage ( or any ultimate really ) during a fight will be non-existant. Besides, I find shooting while flying completely useless. It does help with Pharah a little bit, but you needed a little bit of tactic of doing it before. Plus, the rockets feel delayed and not powerful at all.

Unfortunately, I dislike Mercy's changes a LOT. For the almost entire season five I've been duoQing with a Mercy main. Mercy felt good. Now though, Mercy feels easier to play and less-impactful on the game. She is not a valuable target anymore and she cannot make big strategic plays anymore. Before, resurrecting one would've been a risk taken, a choice being made. You had to know when to resurrect and how not to get yourself killed in the process. Mercy was OUR saviour. Now she's not. We're making her almost immortal while ulting and unusual all in all. She does not feel like Angela anymore. Her ultimate is more for herself, although it can heal multiple teammates, it still feels so.

In conclusion, D.Va lost her protective tank ability in order to do some more l-o-n-g r-a-n-g-e damage, which is not suited for D.Va at all and Mercy can now fly from spawns to first points no problem whatsoever while ulting ( I've witnessed this, it's chaotic and out of the ordinary ) and Mercy doesn't have to think about what she's doing anymore. And so, I am against these changes and I so, so much hope that they are revertible. That's what the PTR is for...right ? Uh, I hope I'm not mistaken.

Posted Aug 25, 2017, 12:39 PM UTC

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