How to fix Solo Dungeons
Right now with the nerf of drops in bosses there's 0 incentive to running solo dungeons. I've run 8 today and got around 1-2k each. That's way worse then just farming chests. You either get lucky with the good bosses that are actually worth the loot or you might as well don't run them.
- Proper Rewards : running one of these dungeons should be well worth your time. It's not worth even having them on the map as it is right now in my opinion. You farm them for the bosses.
How to fix: Add a chest at the end of the dungeon, with better silver then camps of the same map and at least some rune drops.
Adjusting this would make more players try to run the dungeons which in black zones are PvP enabled which in turn could lead to some interesting fights.
- Difficulty : As it is right now, you can join the dungeon with your bubble and rush half the map, just kill 3 mobs and the boss and fuck off. There's no one inside 98% of the time and the minions, even the lower bosses aren't a challenge for someone wearing T4 gear.
How to fix: make maps longer so you can't rush them. And add more groups of minions and mini bosses. The lower tier bosses shouldn't be the final boss, anyone that throws a t4 poison potion could easily kill the lower tier bosses with no trouble at all as it is right now.
- Risk and PvP: Risk is also related very deeply with difficulty, but since you're alone 99% of the time. Once you're inside you're almost guaranteed to be able to get the reward as it is and get out without much trouble. If you die to mobs you only lose durability.
How to fix: Make solo dungeons solo player only and add the same mechanic as Hell Gates. More then one player goes into the dungeon but only one gets the rewards. If you make it that only solo players can join, And once you're inside you don't see the players name or guilds, could lead to some pretty good opportunities to fight while racing to get to the end boss.
This three points combined would make solo dungeons on the map go from farmable low reward activities to high risk, high reward, dangerous places where you'll need to PvP if you want the rewards.
Posted Aug 27, 2017, 6:19 PM UTC · edited
Wait when and why did they nerf solo dungeons and chests? I kind of stopped playing as I didn't like the direction the game was going. We were looking at trying to play again and solo dungeons and chest farming is what me and my friends mostly did so if they nerfed that there's no way we're coming back.
They cut silver drop by half and changed the loot drop rates (kinda nerf-buff)
Ah that's kind of unfortunate. I suppose it just gives you more incentive to leave the BZ to sell the drops.
You could reword that as chest running had close to zero loot risk. Die after an hour of chesting, all you lost is your set.