the difference between stance and breath is truly breathtaking

Posted Sep 3, 2017, 1:12 PM UTC

Posted Sep 3, 2017, 1:12 PM UTC
Stand Name: Hail to the King
Stand Master: Ike
Stand Ability: Crimson King
Complete and utter destruction after contact with any living thing. Direct contact must be made with a living part of their body such as skin, hair or nails. Clothing and other things do not activate HEIRU TO ZA KINGU's ability.
Power Rating: EVERYTHING A+ except range, KONO POWA
black knight confirmed hard counter
Black Knight: NANI!!? Ike and I have the same stand power!?
If the Black Knight gets Steady Breath inherently it's going to be HYPE.
Heiru tuu za kingo
I would've gone with Black Emperor tbh
hair and nails are not living parts
Steady Stance actually has me excited for new defensive A skills. Like defensive versions of the Blows. It would be nice to have some defensive As that werent lackluster or 5 star locked glares at distant defense. My res+3 NS Leo is optimistic.
Wait, there are defensive versions of the blow skills. Warding Blow and Armored Blow.
Edit: Realized you probably meant when you get initiated on, as opposed to initiating.
Stay W O K E
Seriously CYL Ike with Steady Breath + Aether + Vantage is probably the best melee wall in the entire game regardless of color match-up. If they ever put DC in a seal only beefy red magic units could stop him.
Steady Breath + DC would be the stuff of nightmares
Which is why I wish I could pull two (or any D:) CYL Ike's. I'd so feed a second to my +DEF regular Ike and bench Heavy Blade since it's way better than Heavy Blade by far.
If I ever get a spare CYL Ike, it'll definitely go to my +speed Ike. Steady Breath heavily outclasses Heavy Blade on melee units with decent bulk.
Hmm...I pulled a bad second CYL Ike (-HP, +Spd) and my normal Ike is -Spd, I am now tempted to have Ike eat Ike.
+speed can totally work on Ike. It gives him a slight advantage in a number of key matchups especially against certain infantry swords
You can give it to a person with a DC weapon, like normal Ike, or Xander.
it can only be given to infantrys and armors, so you wouldnt be able to put it on xander
I'm thinking Black Knight is the perfect unit to inherit Steady Breath once we get him. Canonically, Alondite functions the same as Ragnell, so if that translates to FEH, then Alondite would have DC built into the weapon.
Xander can't inherit. And what makes BIke a good tank is because of Urvan passive. Look I am not saying tha normal Ike is bad with it, he will be very good, but he won't be the massive tank that bIke is.
Yeah, I know, but the DC + Steady Breath combo...
That aside, the -1 CD on Urvan makes Steady Breath so strong. 2 CD Bonfires are guaranteed to go off every attack pretty much.
You can put Steady Breath on Ryoma and normal Ike iirc
I still have my free CYL summon left and if we see Black Knight has DC on his weapon I'm seriously debating pulling Ike to give him steady breath. I have a +def -res B!Ike and +1 +speed B!Lyn already, so it's that vs a neutral one of the other two.
This is going to happen when BK launches, he will probably have Steady Stance 1,2 and 3. I'll be giving him Steady Breath though.
I am becoming increasingly disappointed I pulled red when given only reds and greens. Got a darn Corrin.
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I really doubt we'll get a straight-up DC/CC seal. Every seal so far with a normal A/B/C skill equivalent has been a tier 1 version of a 3-tier effect. If they do go there, it most likely will have some restriction added like "Distant Counter if HP is 100% at start of combat" or similar.
I know. A DC seal would just be madness lol.
Made me think.
Usually, when the third tier of a skill is named differently, it's because it's a variation of the predecessors.
Like Spur Attack and Drive Attack. Or Darting Blow and Swift Sparrow.
This means Steady Stance 3 possibly exists. A +6 defense on enemy attack.
Definitely, stance can be inherit by every non-healer unit, while breath only by melee infantry/armor.
It does, in the datamine there was a gold bordered icon for steady stance. No telling when we'll actually get a character with it though.
sounds useless af
+6 Def when attacked is a LOT of defense that will never not be useless. It isn't conditional to distance like Close/Distant Defense and is outright better than Fortress Def in every possible case.
Fortress Defense is just a bad skill - compared to the basic Defense +3 skill you're only getting a net gain of +2 meaning you're actually lowering your BST in comparison by 1. The other effects give you +6 on initiation, +6 on enemy phase, or +6 from a specific distance, giving you effectively double the stat boost (technically more in some cases) in exchange for only working roughly half of the time.
All the A skills are balanced like this, even Fury as it gives you effectively +9 to your stats (since there is never a moment where both Def and Res are in play at the same time) in exchange for 6 health every round of combat (9 - 6 = 3). The only skills that break this are Fortress Def & Fortress Res, giving you a net of +2.
I honestly feel like a few A skills in specific should be reworked a bit:
Fortress Def and Fortress Res should be +4/5/6 Def/Res and -1/2/3 Atk respectively
The Defiant skills should be in-combat buffs that apply if the user has less than 50% HP at the start of combat
I think that's fair and makes them more on par with the other A passives.
The advantage of Fortress defense has is that it works on player phase too, and also has +1 more defense. Still it doesn't come close to making up for it. It still works great for healers though!
We were actually talking about the theoretical Steady Stance 3 (Which may or may not exists since there DOES seem to be a Golden Bordered Steady Stance which indicates there should be a 3rd level instead of just changing to Steady Breath) that has +6 defense when attacked. This would make it give more defense when attacked than Fortress Defense and not lose any attack for it.
About as useless as Sturdy Blow.
Like Awaken mode Mangekyo Sharingan 写輪眼. Please be awaken forever. Just like Madara.
Definitely my favourite ability right now.
Definitely an amazing skill. I had an extra and gave it to Lukas. Now he's throwing Ignis all over the place.
Really? Is it worth the skill inheritance? I've got a 5* +Def Lukas, and I'm considering replacing Fortress Def to remove that -3 atk drawback
Yes, that's another great reason to do it, especially if you run a brave lance on him. Mine is also +Def which helps him to still take 0 damage most of the time. It works great, I also run Guard 3 for the B slot to shut down enemy specials, and the Squad B (+1 Def) Seal. Most physical units can hardly put a scratch on him.
Nice, looks like you've built the ultimate blue tank. Guard seems interesting, but I've yet to pull a Titania. I'm opting for Lancebreaker, since I like having advantage over 2 colors.
I can't wait for Focused Breath: +4 Res on Enemy Phase. The enemy's first attack on the Enemy Phase does not reduce their Special countdown.
If I ever get two CYL Ike's, I'm giving Steady Breath to Lukas. He'll have -1 Def on enemy phase, but 3 more attack (can be 3 higher with Slaying Lance which I'll inherit from Nephenee if she has it). Give him Bonfire instead of Ignis and he procs two specials in a single round.
I've been wondering if it would work well on a Bonfire Gwen with Quick Riposte. mostly for fun.
He is awaike now
actually amazing
Fire Emblem: Awaikening
awaikening
aVaikening
its all coming together
Vaike me up
Can't Vaike up