Character Idea Sebulba

==Sebulba==

Dark Side, Scoundrel, Support

Basic: Pity the Fool - Deal physical dmg to target enemy and inflict speed down. If assisting, guaranteed critical hit.

Special: Tusken Pot Shots - Deal special damage to all enemies with 50% chance to strike a second time, 25% chance to strike a third time. On the first attack, chance to inflict 20% turn meter reduction, on the 2nd attack, chance to inflict damage over time for 2 turns, on 3rd attack chance to inflict stun.

Unique 1: First off the Line - Until first special ability is used, allies begin match with +30% speed.

Unique 2: Round the First Turn - Every time a scoundrel ally uses a special ability, increase speed by 10% (stacking).

A speed demon that supports allies with dirty tactics, turn control and aoe.

General stats: Top 10 speed, average to sub average health and prot, average physical dmg, above average special dmg and armor penetration.

So the idea here is Sebulba is a speed demon. His unique increases speed from the beginning and as the turns drag on, he continues to stack speed. The scoundrels lack survivability as a faction, so without adjusting health and protection, the speed ups should help them maintain high dmg output and if they can survive long enough, provide more turns to amp up damage output. Synergy with assist scoundrels (like Dengar) adds to diverse toon application, but speed boosts increase generalized usability.

The special is an aoe that inflicts debuffs, so strong base synergy with the bounty hunter and scoundrel critical splash theme, but taking debuffs from the 3 tusken basics: tmr (raider), dot (shaman) and stun (urrrorror), all debuffs that go well with speed augmentation, control and dot debuffs with a bounty hunter squad.

Posted Sep 7, 2017, 10:50 PM UTC

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