Guide: How to New York raid on Elite 1 (all roles included)

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Hi everyone! Now when we have our first raid live, I decided to write a small guide how to do it on Elite 1. I will do also a guide from Elite 5 if requested. I will not do separate one from Story Mode since Elite 1 and Story Mode are pretty much the same when it comes to mechanics. However, I will point out if there is a difference in Story Mode version. If you feel like something is not explained well enough, please let me know and I try to make it more "read friendly". Let's start!

PHASE 1

Tanking:

NY raid requires 2 tanks everytime. Tank who has aggro gets a stack of Whisper of Darkness. These stacks ticks down from 40 to 0. If tank hits 0 stacks, he will die. So it is important for 2nd tank to get aggro before this happens. This is called aggro swapping, which is the most important thing to do when tanking NY raid in any difficulty, excluding Story Mode where aggro swap happens automatically. Phase 1 for tanks are pretty much making sure to do aggro swap. You can use any ability that forces aggro for you when aggro swap is needed. It can be active ability or even gadget. It is completely up to you, just make sure it states "forces target to attack you" or similar. Examples are Evulsion (Chaos active) or Manticore X27 Agitator (gadget). Finally Lurker casts "Shadow Out of Time", and we move to 2nd phase.

DPS:

For DPS first phase can be bit tricky. Your role in this phase is to damage Lurker and avoid AoE (Lurker slams his fist to the ground and this will kill you if you get hit by it). Every DPS should try to stay in front of the Lurker, on top of the crate. This way no one gets filth circle and it makes whole encounter tiny bit easier in general. Filth does hurt you, a lot! If you happen to get filth circle, do not panic. Take it to safe place and try to avoid placing it 1) behind the rock piles on both side of you and 2) in front of the Lurker where everyone will be standing. Lurker will cast ability called "From Beneath You it Devours". This is pod. At this point, someone usually goes bit away from everyone else and 1) gets podded or 2) dispawns the pod. When you are getting podded, you will see this circle AoE under your feets, quickly dodge away from it and you will not get podded. Don't worry if you do get, it's not big deal. Everyone should pay attention when Lurker casts this ability. It is important to get person out from the pod ASAP. Finally, Lurker will cast ability called "Shadow Out of Time", hide somewhere safe. Be cautious, since filth will cover front of the Lurker after this cast, and if you hide behind the rock piles near you, you might die. So try to start running behind the rock piles which are the furthest away, on the other side of the map. This is when 2nd phase starts.

Healer:

Your job is easy in 1st phase. Your main focus is to heal your tanks and of course DPS if someone is getting podded. Stand with everyone else on top of the crate, in front of Lurker. I explained on tanking part about stacks that tick down. Your job is also keep track of these stacks that tank has. The stack is called "Whisper of Darkness" and it ticks down from 40 to 0. 0 stacks means your tank dies, and it there is nothing you can do about it. Tanks needs to swap aggro when the stacks are low, this means also you will be swapping your defensive target. Most of the times you can focus only on the tank who has highest stacks. Sometimes both tanks can have high stacks, which can result to wipe. This is something that should not happen, but it happens sometimes. Try not to panic if it happens. When Lurker casts "Shadow Out of Time" hide with everyone other DPS. We moving to 2nd phase!

PHASE 2

Tanking:

In phase 2, there will be adds spawning from the back of the area and from both sides. It is important that either one of the tanks tries to get aggro from these adds quickly, you do not want them to kill your DPS or healer in worst case scenario. "Free" tank needs to aggro Birdie. Yes, I call it Birdie. It's a bird, looks like Bird of the Zero Point Pathogen, just smaller version. These Birdies has a fixed spawn position. First Birdie spawns top left (Police car where adds are spawning also). Aggro it and make sure you do not turn the bird so it is facing everyone else. You should be the only one facing him. Avoid his "Downfall" cast. This is cone AoE that will push you back and can result on losing aggro. Meanwhile the tank who took aggro of the adds (these should be dead by now), your job is to take the 2nd Birdie! These birdies are spawning counter-clock wise (if you wipe in this Phase, on the next try first bird will be where the next one would have been before the wipe). Same deal here as with the first Birdie. After these 2 Birdies, there will be another Shadow Out of Time cast. Hide behind something, aggro adds, aggro bird and repeat still once. This is total of 4 Birdies in 2nd Phase. After the fourth one is dead, move behind the rock pile close to Lurker. We going to the 3rd phase, which is the last one.

DPS:

Your role here is to kill stuff, fast. Your first focus is adds. Let tank aggro adds and then kill them fast. If they do not die fast enough, they will turn into big filth "dogs" which does tons of damage. This usually results to wipe. So adds! Fast! Go! Your next focus after adds are dead are Birdie. You will see big Birdie which you need to kill. Always stay behind that Birdies back, so you don't get hit by his cone AoE by accident. If you do, you most likely will die. After 1st bird is dead, move to kill 2nd Birdie. After this, there will be another "Shadow Out of Time". Hide somewhere. Once again, kill adds and then Birdie. After last Birdie (4 in total), start moving closer to Lurker slowly. Last phase is starting soon.

Healer:

Your job once again is to keep everyone alive. I recommend having one healer focusing on one tank and other healer focusing on the other one. Tanks can be occasionally pretty far away from each others, so it is easier if you have set up a healer for both tanks. DPS should not take damage in this phase at all, so your focus is fully on healing the tanks. Or yourself, if you happen to get a friend from add. When the 4th Birdie is dead, start moving close to Lurker since we go into the last phase now.

PHASE 3

Tanking:

Same deal as in Phase 1, aggro swapping is your most important thing to do. Also when you are tanking, try to stay in the upcoming buff circle. If you do not do this, the chances of you losing aggro is really high. Which can result to a wipe. Each buff circle can hold up to 4 people at the same time. And 2 tanks should have priority on the melee circle one (closest to Lurker). The only difference in 3rd Phase to 1st one is that there will be this same cast "Shadow Out of Time" once in awhile. If you have stacks from Whisper of Darkness, you don't need to hide from it. It will not push you back. Stay there and tank & spank. Before Lurker dies, he casts ability called "Final Resort". Get away from this! It's big AoE in front of Lurker. This is now a DPS check. Buff circles are gone, and you have done your job now. Almost... One more thing, if you see lonely adds after Final Resort, aggro them and kite them away from DPS players. This way your DPS doesn't die to adds! (Thank you DumbOx for pointing out this adds after FR!)

DPS:

Similar deal than there was in Phase 1, few new things to notice! You see those 3 red circles on the ground? Good! Stand on them! This will increase your DPS and you should aim to stand on one all the time when possible. Remember that each circle can hold up to 4 people at the same time. Also notice that both tanks has a priority with melee circle (closest one to Lurker). Find yourself a circle. Try to avoid staying on the longest one, since this results you getting filth circle pretty often. There should be a room for all DPSes and tanks for those 2 circles. Healers do not have to stand on them. Lurker casts "Shadow Out of Time" occasionally and you have to hide behind the rock piles on your right of left side (the ones that I told you not to place filth in the 1st Phase!). When Shadow is over, there will be a pile of adds really soon. So try to save your AoE elite ability or something to nuke the adds down fast. They die easily if you stand on the buff circle. Finally, Lurker casts "Final Resort". It is super important that you get away from this! Also, now it is a DPS race. You have exactly 20 seconds to kill Lurker. Pew pew pew! You don't have buff circle anymore, so ignore everything around you. Just focus to burn down Lurker.

Healer:

Your job is now exactly the same as it was in Phase 1, heal the tanks. Try to stay in front of Lurker. But avoid taking someone's spot from melee or mid range buff circle. It doesn't increase healing, it only increases damage done. Even as an Rifle healer, don't stand on one unless there is room. Lurker casts "Shadow Out of Time" occasionally. Hide behind the rock pile on either your left or right side. Also get ready to kite a tiny bit, if you get a add friend. After every Shadow, there will be add spawn. So kite if needed. When Lurker is almost dead, he will cast "Final Resort". Get out of this AoE ASAP. Everyone has now 20 stacks of Whisper of Darkness. And you can not do anything about it. It's a DPS race now. Gratz! You have done your job!

So this is it! I have a feeling I did forget something, so please point out if I did! =) Also go ahead and ask if you have any questions or anything.

Posted Sep 8, 2017, 8:48 AM UTC · edited

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