Instant Gratification - The Problem
Rant inc: Instant gratification is the problem with most of us who are getting tired of the game, especially with G12 and TB requirements.
Remember when we started the game and looked forward to collecting characters and exploring new things? Now we think we have to immediately achieve the new tiers and don't want to bother with the journey part.
I am almost to my first G12 and am excited. The guys on my shard with full G12 teams I can still beat and get 1st each day, but I'm trying to remember that the journey can be fun, even when it seems tedious and feels like I'm way behind everyone else.
New content isn't meant to be immediately achieved. It then leaves you waiting on the next high, which will last you minutes again as you panic to instantly achieve new gear, new levels, or whatever it may be.
I remember my first RPG, Dark Age of Camelot, and how much of a grind it was. Lots of the early day RPGs were that way, and for those of who played them we have fond memories of the slow build up.
ENJOY!
Posted Sep 11, 2017, 10:49 PM UTC
I too played those old school grinders, Everquest, DaoC and so on.
The difference here is: I never threw away a character in those games, my Necromancer just got better and better as I invested time into it.
In this game, you could sink a month of grinding into a character and then it goes onto the bench never to be used again. Multiply that by 5 for a team. Multiple months invested, rendered "useless" by a newer more OP character or characters introduced.
The game changes so rapidly and so completely that there's no time to enjoy the results of the journey.
magician 4 life
I often see people talking about the grind...... And you know I don't mind grind, and I don't have an issue with people paying to avoid grind.
But in my opinion this game does not have grind.
Grind is when you can achieve a result by putting in more effort, but in this game your effort is capped by your energy and your energy is capped by your wallet.
You cannot possible put in more effort than someone who is paying because they cap your effort. Therefore no grind therefore it's all about the benjamins
Grind imho is doing something that is dull, boring, unfun, repetitive for lengthy periods of time in order to progress and/or participate in the fun parts of a game.
Nearly all games have some form of grind in them, but the duration of the grind varies wildly - from "fetch quests" for xp, "grinding for xp" in mmo's of old. SWGOH has terrible gear grinds that are only getting worse as the game ages. Not the worst in the world or anything, but certainly it's some of the most unfun gameplay in any game I've played in the past few years.
I definitely agree with that, I just figure I would prefer it if there was the effort vs money differentiation. And to be fair grinding for gear is not boring, it's tops 30 seconds a day, it just takes many days depending on how much you can afford to refresh.....
I disagree. A character or team may loose some of it's importance, but they'll always be there, available, waiting... In this game the more you have the better you do and everything you farm/gain will contribute to your success. You may have to swap you arena team, but they'll be there for other content. My Wiggs, Lando, STHan are there, helping me through GW, HAAT and now TB. My Zader is there, quietly awaiting me finish my EE/Tusken SHaman farm to use him in HAAT P2. Before Luke I ran a full Jedi squad. I had to bench everyone except GK, of course. I do better in TB missions with zQGJ, Ezra, JKA, GK and R2 than I do with my rebels. My Zylo is there, sitting in a dark corner, with shitty mods and being used ocasionally in GW. A couple months back this mofo was soloing 3-4 guys and helping me climb in my Arena. The Last Jedi is almost here... He might make it back to the spotlight, he might not... But here's there! Not to mention "old farts" who all of sudden come out of the bottom straight to the top. Raid Han, anyone? This game is about change and it needs that to survive. People are bothered with change. I am as well, specially because in this game if you want to keep up you need to spend at least a bit of money. But last week I saw people freaking out because in their first TB they didn't get a fully crafter gear. WTF? I'm actually impressed that when this TB is over people will be able to already buy a fully crafter g12 piece from TB! C'mon...
i second this - a while ago i was running wiggs (L) with a random assortment of rebels - AA, Lando Sth - spent a lot of time on them -then zetaed Finn and tried to run resistance in the arena etc. when CLS came out i went back to using Wiggs in the team - every character i have leveled up gets used somewhere in the game.
Geo Soldier, Royal Guard, Phasma, Poggle, IG 86, IG 88, HK 47, Jawa Engineer, Chief Nebit, Luminara just for starters - all of them were "daily users" that now just sit on the bench because they've been superseded. I think I last used GS for something over a year ago now.
I'm not against change. Change is what keeps the game interesting.
I'm just saying that the pace of change, combined with the lengthy grind for gear means that you can only keep a handful of characters "maxed", with more in the "gets the job done, most of the time" and the majority are in the "I'll get around to giving that character the 200 carbs + 100 stun cuffs + raid gear.. oh.... next year or so, maybe".
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