Class abilities and Scaling
So, I know that Mage spells are scaled to Mage level and Cleric to Cleric, but what about innate abilities? For instance, if I were to dual Archer>Cleric (bad combo, but I fixed it with NI thanks to ze forums) would Called Shot scale off of my Archer level or my Cleric (the higher value)? If Archer, anyone know how to "fix" with NI? Thanks for any help!
Posted Sep 17, 2017, 3:29 AM UTC
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It should be based on your archer level. That being said, it's easy to edit with shadowkeeper - there's a tool to add the abilities of any class of a chosen level. So if you're an archer level A and cleric level B, open your save game in keeper, remove your called shot abilities (or else they'll stack up), and add archer abilities at level B. As your character levels, you may have to keep going back into keeper to update the abilities.
Or you could play by the book and take your abilities at your archer level. If you dual at 13, you already get a big damage and to hit boost with ranged weapons, max APR, access to lvl 3 druid spells, and your called shot drains opponents' strength.
Thanks for the response! When you put it that way +2 damage seems like more trouble than its worth, so vanilla+bows it is. I'm usually a proponent of dueling at 9 for negligible downtime, but 13 seems like a winner in this case (just looked at Exp table, and I am NOT fighting the SoD boss as a lvl 8 Cleric, lol)