New Units' Buffs breakdown

Meta

so I don't know if people knows it all or not but I made a break down of different stats new units give and how much units you need to max specific buffs. In case of questions message me in comments or on discord Magic#7761

Cleric - main Tribe: Human, 2nd Tribe: Orc

Elementalist - main Tribe: Elf, 2nd Tribe: Human

Dark Elf - main Tribe: Undead: 2nd Tribe: Elf

Frost Demon - main Tribe: Orc, 2nd Tribe: Undead


#Dimensional Unity 1 – CLERIC & DARK ELF (Buffs units in Personal Raid only)#

Increases units’ attack, hp, defense by 5% per 5* and 10% per 6* , max 150%. Each unit adds buffs evenly for both its' tribes. It buffs those stats ONLY in Personal Raid. You need 15 Clerics and 15 Dark Elves to max it out for all 4 tribes.


#Dimensional Unity 2 – ELEMENTALISTS AND FROST DEMONS (Buffs units in Personal Raid only)#

Increases units’ attack speed, movement speed amd critical damage by 5% per 5* and 10% per 6* , max 150%. Each unit adds buffs evenly for both its' tribes. It buffs those stats ONLY in Personal Raid. You need 15 Elementalists and 15 Dark Elves to max it out for all 4 tribes.


#Innervate bonus for Personal Raid - CLERICS# 1% per 5* , 3% per 6* , max 40%. Overall needed 13 6 and 1 5 Clerics.**


#Nature Resistance - ELEMENTALISTS# 50 per 5* , 100 per 6* , max 2000. Overall nedeed 20 Elementalists.


#Active Skill Efficiency Buff – FROST DEMONS (WORKS ONLY IN ACTIVE TEAM)# Enhances Active skill efficiency by 20 Stages per 5* , 40 Stages per 6* . There is no cap, but it works only in active team, so max is 12 Frost Demons.


#Tribe Enhancement - New IP – ALL UNITS (WORKS ONLY IN ACTIVE TEAM)# Basicly like Inner Passion, free levels, works only in active team. There are 2 different numer figures for units.

Clerics and Dark Elves – 10 lvls to main tribe and 5 lvls to secondary tribe per 5* , 20/10 per 6* . Overall 7 6 units and 1 5 .**

Elementalists and Frost Demons – 7/4 per 5* , 15/8 per 6* . Overall 10 units.

MAX 150 levels, seems to be a cap together , so if you have 7 6* clerics and 4 6* elementalists in the team it would give humans 140+32 = max 150 not 172 but yet to be confirmed.


#What to start with - Summarize#

New units don't change endgame meta team, but they extremely buff skill push efficiency. (Totem buff also got doubled in KR). Therefore there is a thing in KR now to do a skill push for new Knight Levels. You can gain even 10-12 KL in a push which lasts very long.

You need Totem 5* and preferably 24 sorcs and 12 Frost Demons for that. Also Tortoise as hight as possible is recommended.

Abbrevations for team are different, it is 12 Frost Demons, 10 FD + 2 fairies, Wyv + 9FD + 2 fairies. Think yourself on best one and why. You basicly put those in and skill push yourself to the limits.


For personal Raid to be way more efficient it is good to have full Innervate bonus, which means 14 Clerics are needed. Also Dimensional Unity is good to have, depends on resources, 15 units of each type, or 15 clerics and 15 elementalists to buff human units which are main thing in PR. Dark Elves are the least needed units, mostly to buff undead/elf units you use in Personal Raid.


Seems like minimum is 12 Frost Demons. 12x4400 = 52 800 Honor Coins.

Then you want to aim for 14 Clerics. 14x 4400 = 61 600 Honor Coins.

Then next break point is having 12 FD, 15 Clerics and 15 Elementalists. 16 x 4400 = 70 400 HC.

Then 15 of each tribe. 18 x 4400 = 79 200 HC.

Then getting to 20 Elementalists to max Natural Resistance. 5 x 4400 = 22 000 HC.


PLEASE bear in mind that skill pushing and using FD in team costs resources and time. It is also been seen as late_game tactic, I don't know how well will it work for different parts of the game, but it should work nicely as well.

Posted Sep 20, 2017, 8:41 AM UTC · edited

3335
Loading comments…