r/swrpg•
gungith2477

Best Encounters?

I’m just wondering what some of your guys most memorable moments are? Any encounters that stand out, or character choices that tossed things out of wack?

Last session I GM’d, I had my players retrieve plans from a killed bounty hunter, on Hoth. They were gunna have this amazing encounter where they had to face 3 Wampas.

Our sniper, rolled 3 nat 20s. We were all amazed, max damage, critical hits. So, I had the heads of 2 Wampas, and the skull fragments of those Wampas killed the 3rd.

Posted Sep 28, 2017, 4:25 AM UTC

1017

nat 20s

Wat

14
PresidentHaagentiGM•

I'm guessing Nat 20s are what OP/OP's group calls Triumphs, either out of habit or because they don't know what nat 20 means but have heard it in that context. I could be wrong.

3
Darth_CodiX•

Or they're just using SW saga.

11
PresidentHaagentiGM•

Yeah, but that's the wrong Star Wars RPG for this sub, so I tried to find some other explanation.

3
gnrowland•

I was wondering the same thing. Maybe they play Saga?

2
Murdoc_2Technician•

My PCs had recently befriended a pathetic salesman named Daed. He was so pitiful that they decided to bring him along on their adventures. So they went to his run-down shack outside the city dump, collected his crippled cat Shotzie (Remember this, this is important) and headed out into space!

Later on, they ended up blackmailing a droid-manufacturing company by stealing plans for a new model and ransoming it back to them. The company didn't like that at all, so they covertly kidnapped Daed one night. The players were furious, but they recently ran out of credits to buy the gear and firepower to break into the Corporate Factory where their lowly Daed was captive. It was a dark time.

But then, inspiration hit. They remember that a certain cyberneticist owed them quite a hefty favour. They contacted him, and the cyberneticist was convinced to come meet them on-planet. Then they threatened to kidnap his wife. They would do anything to get Daed back. Their plan was bold, it was brash. Remember Shotzie? Shotzie was getting a makeover.

The once crippled housepet was thus rebuilt; better, faster, stronger. His legs were outfitted with hydrolics, his posterior refitted with a repulsor engine. Wires connected a small gatling gun and turbo rocket launches to nodes on his spine. His cybernetic brain implant allowed him to produce a force field to absorb incoming fire. Concentrated focusing crystals turned this meownsters claws into micro-light sabers. Shotzie was going to be unstoppable, the little feline was going to save his master.

The PCs ft. Shotzie approached under cover of night. The Scoundrel fiddled with the locks and looked in the factory. "All clear, go get them Shotzie", he said. And off he went.

The first patrol spotted him. Hissing, Shotzie revved up his engines. He was about to unleash Armageddon on these kidnapping scumsuckers. The guards gasped in confusion as the cat hissed louder and louder, the wiring of surging power running through his body reaching a low hum that one felt rumbling through their entire body.

Then Shotzie rolled triple despairs and promptly exploded.

13
dndpops•

That...was great. Thank you!

5
lynk_messengerGM•

That twist ending made me spit coffee all over my desk. Can I send you the bill for a new keyboard? :P

4
Murdoc_2Technician•

Roll for it. 2 setback because I just paid rent and am broke.

5
AkumaMasuraoGM•

How did they even get three challenge dice against a regular patrol? Not that I'm complaining, it ended perfectly.

2
Murdoc_2Technician•

Excellent question! We've been playing weekly for 2 years, my guys are pretty up there XP wise. 2 ranks of adversary to add some challenge (these were extra hired guns, not just rent-a-cops)and a flipped DP come up to 3 challenge die.

1
Artair1188•

I'm not sure if this qualifies the best but it was a first decision in a long line that has drastically changed the direction of the campaign.

Its the first session with a party of 5. The players are all new members of the rebel alliance. They have been assigned the easy but covert mission of delivering supplies to a planet under a blockade, picking up 2 spies and flying home.

They are given a stolen lambda, the correct identification codes to pass the blockade, the location of the imperial hanger, the name and rank of their main contact working within this spaceport (Imperial Inspection Agent IA-4372 and spy for the rebellion) and a catch phrase to use. They are told this contact will take the supplies and tell them where to find the other 2 they should pick up.

  • The players sweating it a little make it past the blockade and land on the planet in the correct hanger.
  • When they land a welcoming party of an imperial officer and 2 troopers approach the ship.
  • 3 party members, all humans (one wearing an imperial pilot suit) descend the ramp to meet the 3 approaching imperials.
  • Meanwhile the 2 remaining alien races hide in the ship. One chooses to hide in the cargo section among the crates the other behind the cockpit wall.
  • The officer immediately asks to see the manifest and inspect the goods. (no players ask about who the officer is or look for any clues even after prodding by the gm)
  • The players do not respond except to nod and get out of the way to allow the officer and troopers to pass them.
  • The officer heads to the cargo section of the small ship and the troopers walk to the top of the ramp and face the 3 outside.
  • Then the officer moves to inspect a crate and starts opening it.
  • The player hiding in the cargo area sees the officers eyes go wide as he quietly whispers to himself "Oh S#!T"
  • Then the Jedi Hunter (hiding behind the cockpit wall) decides to act immediately!!

Player: "I want to sneak up behind the troopers"

DM: ok roll.. Great result.

DM: Your in engaged range and they don't know your there!!

Player "I shoot him in the back!!"

This player is only outfitted with a large slugthrower rifle!!!

DM: you know thats going to be loud right and give you conflict?

Player: "I'm doing it anyway"

In the middle of an Imperial hanger on a covert mission!!!

With the booming crack of his rifle the trooper goes down and a gun fight ensues. All 3 Imperials are knocked out by blaster fire before they get to react as alarms begin to roar from hanger alerted by gunfire.

They quickly figure out how to short out the doors to the hanger to give them some time. In the next few seconds they decide on some closer inspection and interrogation of the officer the discover this was their contact!! and then they decide to look at what they were transporting (they never asked) to find its all food!!

Now we are stuck in an Imperial hanger with our contact (who's cover may or may not now be blown) as a prisoner along with 2 troopers that are near death and a pile of goods they don't know what to do with now since any inspection by the now alerted Imperial port will surly find that it doesn't match the manifest.

Well that was one way to kick off the campaign.

5
Artair1188•

My groups favorite encounter and the one i had the most fun with I recently described in this thread: example_of_starfighter_vs_small_capital_ship

1
Jestersloose618•

Best encounter so far was the battle of Star Haven.

The PCs are smugglers who got on an imperial rear admiral's bad side. He takes pride in hunting smugglers and law breakers on the outter rim and gets wind of where their hideout is, most of the smugglers make a break for it but the PCs have a vested interest in keeping the station afloat as a business endeavor, not to mention the only friends they have in the galaxy.

The murderbot and fighting ferret (selonian) are wasting stormtroopers left and right culminating in a fight with an inquisitor run by one of my otger players and her imperial sergeants. Epic fights, lots of advantage and triumph being thrown around.

The smuggler captain makes it to their favorite NPCS room, a wookie mechanic who first built the station. Finding he's too late, The NPC's got a wound the size of corellia across his chest and won't make it. The smuggler demolishes the imperials and has a heart-to-heart with the wookie in his last moments where they reveal their true names to each other.

My 4th pc puts on some epic sentimental music as the imps plant the explosives and blow the station as the PCs fly away swearing vengeance and vowing to find the wookie NPCs lost project.

4
Bulrat•

I had a sort of "funny" one in an old WEG D6 game. This player who was a jedi on the run ( set not too long operation knightfall) decided to attack three stormtroopers that were cloing on his hideout. So he rolled fairly well, managing to toss a grenade into the "crowd" as they came closer. And then....LOL We rolled for the blast radius, debris and damage and the guy dies from it.......

3
Sleepyjedi87•

One of my players was an assassin, and he infiltrated an Imperial base disguised as a scout trooper. But he had left his main weapon and the body of the trooper he killed for armor in a nearby forest. And when he came back for it, a suspicious patrolling stormtrooper was standing there, looked down at the body and blaster, looked up at the assassin, connected the dots, and attacked!

It was pretty funny.

3
Sleepyjedi87•

Another time, in another game, one of the PCs was approached by two Black Sun gangsters that were looking for him.

He pretended to be someone else who was betrayed by him, and had the gangsters fooled...

...until the captain of his ship came out and called his name.

3