In Splatoon 2, what's the damage from touching enemy ink, and how does Ink Resistance affect this?

Per the Ink Resistance Up article on Inkipedia for Splatoon 1:

"Ink Resistance Up also reduces the damage taken from stepping in or swimming through enemy ink. Normally, touching enemy ink will accumulate up to 50 damage at a rate of 30 damage per second. But with Ink Resistance Up, only 30 damage can accumulate, and at a rate of 12 damage per second."

That was a real eye-opener for me in that game, because I realized that touching enemy ink, even incidentally, was basically leaving me with half a health bar, which explained why everything was one-hitting me. Immediate huge boost in survivability as soon as I equipped Ink Resistant shoes.


For Splatoon 2, however, the wiki only says:

"Ink Resistance Up increases the player's walk speed in enemy ink by up to 200%. Ink Resistance Up also reduces the maximum damage that accumulates from stepping in enemy ink. Ink Resistance Up can bring this damage cap from 40 damage to as low as 35 damage."

Nice about the speed but not what I'm interested in. So they lowered the max nonresistant damage to 40, but they upped the max resistant damage to 35. However, what about the damage per second? And how does the Ink Resistance Up ability affect damage in the new game besides slightly improving max damage. Has anyone actually quantified this? It's actually pretty important, especially since it's a common ability now on any gear.

Note: Speed in enemy ink but not damage is calculated on https://loadout.ink/, which is still an awesome website.

Posted Sep 28, 2017, 6:59 PM UTC

2513
M_Oudekerkyou're a kid, you're an octopus •

i think it's just a maxed out number. some people have done a ink resist main+ ink armor in enemy ink test some time ago. basically everything CAN survive a fully charged shot with 1 main(or sub) of ink resist on every weapon exept the E-liter that thing just kills no matter the emount of in resists you use.

i think it's basically a enemy ink runspeed booster right now

7
JotaroQjoh•

yes, ink resistance was better than having 1 main defense up in splatoon1, but now it's just a run speed up on enemy ink i think.

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frozenpandamansniper loli!•

Do we know if it also affects movement speed while in squid form?

1
JotaroQjoh•

we can't become squid form on enemy ink anymore in splatoon2. so i don't think it works on swim speed. no more raijin step for me :(

1
dongxipunataNNID:dongxipunata•
2
nebunebu•

I swore I saw someone rajin step to me to kill me yesterday with nzap and I was so impressed I wanted to booyah him.

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JotaroQjoh•

must be the raijin god. i still use raijin technique for escaping and defensive way, but it's harder with enemy ink. tossing curling bombs is my current solution.

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frozenpandamansniper loli!•

Oh, right, you get changed back to being a human.

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duhlishusNNID:•

When I added the damage details to that article I basically just copy-pasted what I could find on the JP wiki. The Splatoon 2 rate of damage with the ability simply wasn’t there for me to copy-paste when I last checked.

I also haven’t been able to find any relevant data spreadsheets or youtube videos on the subject, so really no one has done the research on it.

3
SerialTimeKillerOPSloshmaster of Sloshfest•

I mean I wasn't trying to knock your work on the articles. I think I've said it before, but it bears endless repeating that I really appreciate all the work you've done collecting and publishing information on the game over the years.

That said, any thoughts on how we might research this? The damage profiles. I'd be more than willing to help. I have all this Ink Resistance Up gear in Splatoon 2, and it dawned on me that I'm not even sure what it's doing for me.

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duhlishusNNID:•

There’s an ink effect on the screen that builds up as you take damage. When it stops building, you’ve hit the damage cap. So, determining the damage rate is a matter of getting a frame-perfect video recording of yourself taking ink damage and subtracting time stamps from one another to find the time it took to deal the damage. But we would also need to know the amount of damage done in that time, it would probably be best to verify the JP wiki’s 40 damage claim with some threshold testing (seeing how many shots a players survives from various weapons with various amounts of ink resistance equipped).

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SerialTimeKillerOPSloshmaster of Sloshfest•

I figured you'd at least care to know, since you edit the wiki.

I did some crude original research on this. Just going into Recon mode for Rainmaker, letting the RM explode so I had enemy ink, jumping from friendly ink into enemy ink, and roughly timing how long until the edge of the screen hit max damage.

The result is that Ink Resistance Up has NO effect on damage anymore. I did tests with zero, one, and two mains of Ink Resistance Up, and it took roughly 2.6 seconds each time to hit "max damage." So, it's purely for mobility in enemy ink now.

I didn't go frame by frame; I just used my eye and a stopwatch. I don't know how you editors feel about original research on Inkipedia, but if you find this to be worthy information, I would only include the part where there's no damage reduction in Splatoon 2 from IRsU. The 2.6 seconds isn't necessarily accurate; it's just repeatable.

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duhlishusNNID:•

The fact that it takes the same amount of time to reach the lower damage caps provided by wearing more of the ability means that damage is accumulating at a slower rate. I will update the wiki to reflect this.

1