In Splatoon 2, what's the damage from touching enemy ink, and how does Ink Resistance affect this?
Per the Ink Resistance Up article on Inkipedia for Splatoon 1:
"Ink Resistance Up also reduces the damage taken from stepping in or swimming through enemy ink. Normally, touching enemy ink will accumulate up to 50 damage at a rate of 30 damage per second. But with Ink Resistance Up, only 30 damage can accumulate, and at a rate of 12 damage per second."
That was a real eye-opener for me in that game, because I realized that touching enemy ink, even incidentally, was basically leaving me with half a health bar, which explained why everything was one-hitting me. Immediate huge boost in survivability as soon as I equipped Ink Resistant shoes.
For Splatoon 2, however, the wiki only says:
"Ink Resistance Up increases the player's walk speed in enemy ink by up to 200%. Ink Resistance Up also reduces the maximum damage that accumulates from stepping in enemy ink. Ink Resistance Up can bring this damage cap from 40 damage to as low as 35 damage."
Nice about the speed but not what I'm interested in. So they lowered the max nonresistant damage to 40, but they upped the max resistant damage to 35. However, what about the damage per second? And how does the Ink Resistance Up ability affect damage in the new game besides slightly improving max damage. Has anyone actually quantified this? It's actually pretty important, especially since it's a common ability now on any gear.
Note: Speed in enemy ink but not damage is calculated on https://loadout.ink/, which is still an awesome website.
Posted Sep 28, 2017, 6:59 PM UTC
i think it's just a maxed out number. some people have done a ink resist main+ ink armor in enemy ink test some time ago. basically everything CAN survive a fully charged shot with 1 main(or sub) of ink resist on every weapon exept the E-liter that thing just kills no matter the emount of in resists you use.
i think it's basically a enemy ink runspeed booster right now
yes, ink resistance was better than having 1 main defense up in splatoon1, but now it's just a run speed up on enemy ink i think.
Do we know if it also affects movement speed while in squid form?
we can't become squid form on enemy ink anymore in splatoon2. so i don't think it works on swim speed. no more raijin step for me :(
I have just the gif for you
I swore I saw someone rajin step to me to kill me yesterday with nzap and I was so impressed I wanted to booyah him.
must be the raijin god. i still use raijin technique for escaping and defensive way, but it's harder with enemy ink. tossing curling bombs is my current solution.
Oh, right, you get changed back to being a human.