JP - Surgning Menance (Trial of the Reborn - Ultimate) Info/Strategy

JP Megathread

######JP Version OnlyGlobal Players. Please be respectful.

######Trial of the Reborn - Ultimate: Surgning Menace

##Overview

Clear Reward:

  • [Rod] Wizard Rod Kai: +22 ATK, +125 MAG

Missions:

  • No items: 10% Trust Moogle
  • Summon Esper 2 times: 1x Summon Ticket
  • Finish Greater Demon w/ LB: [Materia] グラビガ AoE 75% Target HP Damage [20MP]

##Clear Videos

#Details

AI: Link

######Battle 1: Metal Gigantuar

##Monster Info

  • Name: メタルジャボテン (Metal Gigantuar)

  • Race: Plant

  • Level: 99

##Stats, Skillset & AI

HPMPATKMAGDEFSPR
15,00011,11115516,00011,111
  • Elemental Resists: None

  • Ailment Resists: Immune

  • Break Resists: Immune

NameEffectDMG Type
三連 はりまんぼんST DamageFixed
針万本ST DamageFixed
おちょくるST Berserk--

##Strategy

This bosses only attack is a 10k fixed damage attack. It will use it once per turn; however, should you use an ability on the turn before, it will use it multiple times. You can avoid being attacked multiple times if you stick to using magic, normal attacks, LBs, or Espers, but it is recommended to take out take out the boss on the first turn. This is fairly easy with decently geared chainers.


######Battle 2: Bomb & Balloon

##Monster Info

  • Name: ボム & バルーン (Bomb & Balloon)

  • Race: Demon

  • Level: 99

##Stats, Skillset & AI

HPMPATKMAGDEFSPR
3,000,0008,0002004502540
  • Elemental Resists: Bomb (-50% Ice); Balloon (-50% Water); Both (+100% Fire)

  • Ailment Resists: Immune

  • Break Resists: Immune

NameEffectDMG Type
ファイジャAoE Fire DamageMagic
ブリザジャAoE Ice DamageMagic
自爆ST DamagePhysical

##Strategy

Both enemies are immune to non-elemental damage. After taking so much damage, they will explode on one party member for massive damage; this can, however, be provoked. Outside of their explosion, all their damage is either fire or ice, so raising your resistance to those elements or using a magic cover tank with resistance to those elements can make this fight go much more smoothly. You could also just get them to within death on the first turn and provoke all their explosions onto one tank.


######Battle 3: Io & Searcher

##Monster Info

  • Name: イオ&サーチャー (Io & Searcher)

  • Race: Mechanical

  • Level: 99

##Stats, Skillset & AI

###Io

HPMPATKMAGDEFSPR
8,000,0006,00047065025045
  • Elemental Resists: +100% Wind; -50% Earth; Absorbs Thunder

  • Ailment Resists: Immune

  • Break Resists: Immune to SPR

NameEffectDMG Type
エネルギーチャージSelf: MAG Buff--
プラズマST DamageMagic
押し潰すST DamagePhysical
波動砲ST DamageMagic
極大波動砲AoE DamageMagic

###Searcher

HPMPATKMAGDEFSPR
6,500,0006,00028023010030
  • Elemental Resists: -50% Earth; Absorbs Thunder

  • Ailment Resists: Immune

  • Break Resists: Immune to DEF/SPR

NameEffectDMG Type
ストップST Stop--
コンフュST Confuse--
バストンラAoE Earth Resistance Buff--
エンストールアイST Charm--

##Strategy

Searcher will use a number of annoying status effects so having protection or a way of protecting against them is advised. Now, you may be tempted to take out Searcher first, but if you do Io will start using an AoE magic attack every turn. Because of this, it's actually easier to take out Io first. To deal with Searchers status effects, you can have a provoke tank eat them all.


######Battle 4: Architeuth

##Monster Info

  • Name: シュトローム (Architeuth); 触手 (Tentacles)

  • Race: Aquatic

  • Level: 99

##Stats, Skillset & AI

###Architeuth

HPMPATKMAGDEFSPR
8,500,00010,000120045020065
  • Elemental Resists: -50% Thunder; +100% Earth

  • Ailment Resists: Immune

  • Break Resists: Immune to MAG/DEF/SPR

###Tentacles

HPMPATKMAGDEFSPR
5,500,00010,00055040011045
  • Elemental Resists: -50% Fire; +100% Earth

  • Ailment Resists: Immune

  • Break Resists: Immune to MAG/DEF/SPR

NameEffectDMG Type
みずてっぽうST Water DamageMagic
スミST Blind--
すいとるAoE HP & MP Drain--
うずしおAoE Water DamageMagic
ウォタガAoE Water DamageMagic
必中・跳ねまわるAoE DamagePhysical

##Strategy

Easily the most difficult fight. To prepare, it's not a bad idea to have started the entire trial wearing some water resistance on all party members. The safe way to do this fight is to take out each tentacle one-by-one; however, this becomes an endurance fight and thus some form of MP restoration will be needed to combat the MP drain. Bringing an AoE physical cover tank can greatly reduce the damage your party takes, but if they aren't geared for dodge and don't have some water resistance, then you will need to keep Reraise on them.

Now, if you can take out the main body in two or so turns, then that could be a better option for you, as taking out the main body finishes the fight.


######Battle 5: Greater Demon

##Monster Info

  • Name: グレートデーモン (Greater Demon)

  • Race: Demon

  • Level: 99

##Stats, Skillset & AI

HPMPATKMAGDEFSPR
35,000,000100,00060050011560
  • Elemental Resists: -50% Light; +100% Dark

  • Ailment Resists: Immune

  • Break Resists: Immune to MAG/DEF/SPR

NameEffectDMG Type
トルネドAoE Wind DamageMagic
エアロガ剣ST Wind DamagePhysical
クエイクAoE Earth DamageMagic
ストンガ剣ST Earth DamagePhysical
フラッドAoE Water DamageMagic
ウォタガ剣ST Water DamagePhysical
イビルスウィープAoE DamagePhysical
イビルカッターST DamagePhysical
悪魔の微笑みST Berserk--
膨大な魔力が集中しているSelf: MAG Buff--
呪いの黒玉AoE HP% Damage--
フレアST Fire DamageMagic

##Strategy

For the most part this boss is fairly easy. It uses a number of elemental attacks, both physical and magic, so having a magic cover tank + ST provoke tank combo will make things much easier. The only real problems you need to watch out for is when the Greater Demon uses 呪いの黒玉. This will deal damage based on a percentage of your HP to all party members, and is always followed up by another attack. When this happens, your magic cover tank will almost certainly die, so keeping Reraise on them is advised.

After 50% the boss will start buffing itself with a MAG buff. Be sure to dispel this. Also, watch out for the Berserk status effect that he'll cast on one of your party members. It would be problematic if this hit a healer so keep provoke up at all times on your provoke tank just in case.

Posted Oct 3, 2017, 3:04 AM UTC · edited

3137
LongHairedSkinnyDudeLHSD - Double Balthier, waiting for 7* Leading Man•

This triggers my PLUST (Post-Lila Unlucky Summon Trauma). I see everyone using her to take out the bosses and physical chainers suffer so much here compared to her.

3
RozaliinOPJP | Rozalin•

If I could, I would totally give you one...

10
LongHairedSkinnyDudeLHSD - Double Balthier, waiting for 7* Leading Man•

Wow that's, wow.

3
plagapongJP ID: 683 136 537•

Eh...? Didn't pull any of her ?

1
LongHairedSkinnyDudeLHSD - Double Balthier, waiting for 7* Leading Man•

Nope. Didn't have any spare 25k lapis (which let's be honest is a huge freaking amount) and my tickets didn't net me her.

1
XaeiIsareth•

I'm literally gonna not touch a single lapis in my stack until her banner.

1
plagapongJP ID: 683 136 537•

Down voter everywhere LOL

1
tilasan•

So what are the other strats for architeuth if we don’t have Lila? That Aoe owns my team.

2
RozaliinOPJP | Rozalin•

Take out each tentacle one-by-one.

2
tilasan•

Ok thanks! Does Aoe trigger some other attacks?

1
RozaliinOPJP | Rozalin•

I'm not sure if AoEing the boss triggers other attacks, to be honest.

1
Samuraikenshin<( ^ . ^ )>•

Last boss a lot harder with out OP Lila I think. I keep getting slaughtered because he dispels himself then does the aoe physical, below 50% seems to get more attack per round and it is hopeless.

2
AlastairNoah•

Heya Rozalin! I tried this fight just and used 2 tidus... only to realize that the architeuth and its tentacles absorbs water. SIGH :(

Edit: Thought you might want to add that in your post in case other unsuspecting tidus or water weapon/spell users might wanna do this.

2
Sinzar_Yes indeed•

Thanks for posting this. Is that right that the clear reward is actually a staff instead of a rod, or was that a typo? Could be interesting to dualwield that staff and a rod on a mage with Water Veritas TM for some double dipping stat buffs (if it really is a +magic staff).

1
RozaliinOPJP | Rozalin•

It's a rod; too used to playing a different game where mage weapons are staves and healing weapons are wands... >.>

4
AlastairNoah•

Thanks for the strategy and the post @rozaliin! <3

1
tilasan•

Sooo has anyone killed the stupid octopus yet? Without Lila? I am still trying to find the right mix.

1
RozaliinOPJP | Rozalin•

Architeuth is all about preparation; go into the trial with water resistance and then use a water resistance buff to handle the water damage. Use a AoE physical cover tank to handle physical damage (Reraise needed if not using dodge gear). And finally, take out the tentacles one-by-one.

1
the_ammarWILHELM THE MUSTACHE KING, FIRST OF HIS NAME, PROVOKER OF ROBOTS•

i've attempted this trial about 10 times and my wol never covers for the aoe phys attack so it always wipes the whole team.. really confused - -

edit: jeez i just realized what was happening. apparently because mistair went to cover for wol before wol's team cover proc'ed (the water aoe came before the phys aoe). wol's cover never proc'ed. maybe its' because of the unit positioning?

2
RozaliinOPJP | Rozalin•

Unit positioning. Put WoL in front of Mistair (farthest right on the party screen) so it prioritizes WoL's cover.

1
the_ammarWILHELM THE MUSTACHE KING, FIRST OF HIS NAME, PROVOKER OF ROBOTS•

thanks. that took painfully long for me to find out :s

1
Lightning-RIGN: Bon•

My team was kinda op but I think the main reason to make it easy was having everyone with at least 30 resist water and using onion Knight (plus onion friend) as dps with esplendor of fire, that put everyone on 100% resist water so you only need to watch out for the physical aoe, basch did it for me but wol should be good enough.

Edit : oh kinda late my response lol. I saw send 15 min ago in your comment. Guess I need to refresh my tabs more often :P

1
tilasan•

Haha no worries I ended up doing it with a pair of sakuras. Thanks though!

1
tilasan•

So what’s the best way to reduce the aoe damage from greater demon? Aoe cover doesn’t work. Just def/spr buff or damage reduction?

1
RozaliinOPJP | Rozalin•

AoE cover works fine, you just need to chose between physical or magic cover. As for reducing overall damage, magic cover will work better since you can break the Greater Demon's ATK but not it's MAG.

1
tilasan•

Ok I will try this thanks!

1
tilasan•

What causes the berserk? He berserks two of my units. Am I taking to long to kill him?

1
RozaliinOPJP | Rozalin•

He starts casting ST berserk after 50% and it can be easily mitigated by a provoke tank. Though, he never used it against me. :/

1
tilasan•

I did it! With triple tanks lol. Thanks for the guide, they are awesome as always! I used a team of Wol, mistair, wilhelm, ayaka, Sakura and friend Sakura. Wilhelm was my buffer and breaker with Rikkus pouch, pod, and the materia from iron giant.

1
writerfaux人類に栄光あれ。•

I don't think dodge works on Architeuth Physical AoE from what I've tested, and about 25% HP, he starts doing it twice every turn as well as the water AoE, so better burst him from earlier.

Also, the MP drain comes from the tentacles. Need more info for these fights, man...

1
RozaliinOPJP | Rozalin•

Dodge definitely works on the AoE physical damage; you are probably taking damage from the water based magic attacks.

Also, the MP drain comes from the tentacles.

It's noted in the explanation to take the Tentacles out first if you can't kill the main body quickly... I also provide an AI dump at the very beginning if you need more information.

Need more info for these fights, man...

Feel free to contribute your own guides in the future if you feel you can do better!

2
Samuraikenshin&lt;( ^ . ^ )&gt;•

I don't think dodge works on it. https://www.youtube.com/watch?v=pnKV4z6vErI 95% dodge WoL. I can't hit 100% dodge and I didn't record every run that I have done the past twelve hours, but with dodge gear he has not dodged a single attack on that fight.

Edit: WoL is on Siren for 50% water resist, Nichol buff for 70%.

2
d3lfyEyes On Me ⋆ Nina @ braveex.com•

How to survive the damage of architeuth? Even with Nichol his lb up, water resistance and damage reduction he kills my party in one shot.

1
RozaliinOPJP | Rozalin•

AoE physical cover tank (preferably with dodge) and water resistance.

2
Phloss15•

Just finished the trial.

The last boss was actually a little harder than expected. Instead of AOE magic cover, I used basch to aoe physical instead and that took care of it. In terms of the magic damage, most of my characters had some sort of resistance to wind, earth and water and so my OK would take turns doing his earth, wind, and fire attacks to give my party wind, earth and water resistance, respectively, so the damage was very manageable.

1
Okabe666Hey mister, I am mad scientist. It's so COOOOL! Sonovabitch.•

https://youtu.be/oKtWHJCFaFM

Hey u/rozaliin I made a guide for doing this trial with no Lila - still 5* base heavy but not many TMR. Not sure if it's good enough to be added to the thread but I tried!

Congrats on your Noctis pull btw :)

1
RozaliinOPJP | Rozalin•

Added. And thanks! I actually got him from the free tickets Alim gave us based on lapis spent since launch so I didn't even need to roll on his Player's Choice banner.

2
RageMast89I need Elfried for my Hyoh. Grant me one RNGesus.•

The only problem I had to face when fighting Architeuth is my magic tanker always tank my physical tanker at the first turn, doing that will interrupt my physical tanker to go front to tank. My team got rekt because of magic tanker, always wanted to be hero to protect my physical aoe tanker.

1