JP - Surgning Menance (Trial of the Reborn - Ultimate) Info/Strategy
######JP Version OnlyGlobal Players. Please be respectful.
######Trial of the Reborn - Ultimate: Surgning Menace
##Overview
Clear Reward:
- [Rod] Wizard Rod Kai: +22 ATK, +125 MAG
Missions:
- No items: 10% Trust Moogle
- Summon Esper 2 times: 1x Summon Ticket
- Finish Greater Demon w/ LB: [Materia] グラビガ AoE 75% Target HP Damage [20MP]
##Clear Videos
- YouTube /u/Rozaliin
#Details
AI: Link
######Battle 1: Metal Gigantuar
##Monster Info
-
Name: メタルジャボテン (Metal Gigantuar)
-
Race: Plant
-
Level: 99
##Stats, Skillset & AI
| HP | MP | ATK | MAG | DEF | SPR |
|---|---|---|---|---|---|
| 15,000 | 11,111 | 1 | 55 | 16,000 | 11,111 |
-
Elemental Resists: None
-
Ailment Resists: Immune
-
Break Resists: Immune
| Name | Effect | DMG Type |
|---|---|---|
| 三連 はりまんぼん | ST Damage | Fixed |
| 針万本 | ST Damage | Fixed |
| おちょくる | ST Berserk | -- |
##Strategy
This bosses only attack is a 10k fixed damage attack. It will use it once per turn; however, should you use an ability on the turn before, it will use it multiple times. You can avoid being attacked multiple times if you stick to using magic, normal attacks, LBs, or Espers, but it is recommended to take out take out the boss on the first turn. This is fairly easy with decently geared chainers.
######Battle 2: Bomb & Balloon
##Monster Info
-
Name: ボム & バルーン (Bomb & Balloon)
-
Race: Demon
-
Level: 99
##Stats, Skillset & AI
| HP | MP | ATK | MAG | DEF | SPR |
|---|---|---|---|---|---|
| 3,000,000 | 8,000 | 200 | 450 | 25 | 40 |
-
Elemental Resists: Bomb (-50% Ice); Balloon (-50% Water); Both (+100% Fire)
-
Ailment Resists: Immune
-
Break Resists: Immune
| Name | Effect | DMG Type |
|---|---|---|
| ファイジャ | AoE Fire Damage | Magic |
| ブリザジャ | AoE Ice Damage | Magic |
| 自爆 | ST Damage | Physical |
##Strategy
Both enemies are immune to non-elemental damage. After taking so much damage, they will explode on one party member for massive damage; this can, however, be provoked. Outside of their explosion, all their damage is either fire or ice, so raising your resistance to those elements or using a magic cover tank with resistance to those elements can make this fight go much more smoothly. You could also just get them to within death on the first turn and provoke all their explosions onto one tank.
######Battle 3: Io & Searcher
##Monster Info
-
Name: イオ&サーチャー (Io & Searcher)
-
Race: Mechanical
-
Level: 99
##Stats, Skillset & AI
###Io
| HP | MP | ATK | MAG | DEF | SPR |
|---|---|---|---|---|---|
| 8,000,000 | 6,000 | 470 | 650 | 250 | 45 |
-
Elemental Resists: +100% Wind; -50% Earth; Absorbs Thunder
-
Ailment Resists: Immune
-
Break Resists: Immune to SPR
| Name | Effect | DMG Type |
|---|---|---|
| エネルギーチャージ | Self: MAG Buff | -- |
| プラズマ | ST Damage | Magic |
| 押し潰す | ST Damage | Physical |
| 波動砲 | ST Damage | Magic |
| 極大波動砲 | AoE Damage | Magic |
###Searcher
| HP | MP | ATK | MAG | DEF | SPR |
|---|---|---|---|---|---|
| 6,500,000 | 6,000 | 280 | 230 | 100 | 30 |
-
Elemental Resists: -50% Earth; Absorbs Thunder
-
Ailment Resists: Immune
-
Break Resists: Immune to DEF/SPR
| Name | Effect | DMG Type |
|---|---|---|
| ストップ | ST Stop | -- |
| コンフュ | ST Confuse | -- |
| バストンラ | AoE Earth Resistance Buff | -- |
| エンストールアイ | ST Charm | -- |
##Strategy
Searcher will use a number of annoying status effects so having protection or a way of protecting against them is advised. Now, you may be tempted to take out Searcher first, but if you do Io will start using an AoE magic attack every turn. Because of this, it's actually easier to take out Io first. To deal with Searchers status effects, you can have a provoke tank eat them all.
######Battle 4: Architeuth
##Monster Info
-
Name: シュトローム (Architeuth); 触手 (Tentacles)
-
Race: Aquatic
-
Level: 99
##Stats, Skillset & AI
###Architeuth
| HP | MP | ATK | MAG | DEF | SPR |
|---|---|---|---|---|---|
| 8,500,000 | 10,000 | 1200 | 450 | 200 | 65 |
-
Elemental Resists: -50% Thunder; +100% Earth
-
Ailment Resists: Immune
-
Break Resists: Immune to MAG/DEF/SPR
###Tentacles
| HP | MP | ATK | MAG | DEF | SPR |
|---|---|---|---|---|---|
| 5,500,000 | 10,000 | 550 | 400 | 110 | 45 |
-
Elemental Resists: -50% Fire; +100% Earth
-
Ailment Resists: Immune
-
Break Resists: Immune to MAG/DEF/SPR
| Name | Effect | DMG Type |
|---|---|---|
| みずてっぽう | ST Water Damage | Magic |
| スミ | ST Blind | -- |
| すいとる | AoE HP & MP Drain | -- |
| うずしお | AoE Water Damage | Magic |
| ウォタガ | AoE Water Damage | Magic |
| 必中・跳ねまわる | AoE Damage | Physical |
##Strategy
Easily the most difficult fight. To prepare, it's not a bad idea to have started the entire trial wearing some water resistance on all party members. The safe way to do this fight is to take out each tentacle one-by-one; however, this becomes an endurance fight and thus some form of MP restoration will be needed to combat the MP drain. Bringing an AoE physical cover tank can greatly reduce the damage your party takes, but if they aren't geared for dodge and don't have some water resistance, then you will need to keep Reraise on them.
Now, if you can take out the main body in two or so turns, then that could be a better option for you, as taking out the main body finishes the fight.
######Battle 5: Greater Demon
##Monster Info
-
Name: グレートデーモン (Greater Demon)
-
Race: Demon
-
Level: 99
##Stats, Skillset & AI
| HP | MP | ATK | MAG | DEF | SPR |
|---|---|---|---|---|---|
| 35,000,000 | 100,000 | 600 | 500 | 115 | 60 |
-
Elemental Resists: -50% Light; +100% Dark
-
Ailment Resists: Immune
-
Break Resists: Immune to MAG/DEF/SPR
| Name | Effect | DMG Type |
|---|---|---|
| トルネド | AoE Wind Damage | Magic |
| エアロガ剣 | ST Wind Damage | Physical |
| クエイク | AoE Earth Damage | Magic |
| ストンガ剣 | ST Earth Damage | Physical |
| フラッド | AoE Water Damage | Magic |
| ウォタガ剣 | ST Water Damage | Physical |
| イビルスウィープ | AoE Damage | Physical |
| イビルカッター | ST Damage | Physical |
| 悪魔の微笑み | ST Berserk | -- |
| 膨大な魔力が集中している | Self: MAG Buff | -- |
| 呪いの黒玉 | AoE HP% Damage | -- |
| フレア | ST Fire Damage | Magic |
##Strategy
For the most part this boss is fairly easy. It uses a number of elemental attacks, both physical and magic, so having a magic cover tank + ST provoke tank combo will make things much easier. The only real problems you need to watch out for is when the Greater Demon uses 呪いの黒玉. This will deal damage based on a percentage of your HP to all party members, and is always followed up by another attack. When this happens, your magic cover tank will almost certainly die, so keeping Reraise on them is advised.
After 50% the boss will start buffing itself with a MAG buff. Be sure to dispel this. Also, watch out for the Berserk status effect that he'll cast on one of your party members. It would be problematic if this hit a healer so keep provoke up at all times on your provoke tank just in case.
Posted Oct 3, 2017, 3:04 AM UTC · edited
This triggers my PLUST (Post-Lila Unlucky Summon Trauma). I see everyone using her to take out the bosses and physical chainers suffer so much here compared to her.
If I could, I would totally give you one...
Wow that's, wow.
Eh...? Didn't pull any of her ?
Nope. Didn't have any spare 25k lapis (which let's be honest is a huge freaking amount) and my tickets didn't net me her.
I'm literally gonna not touch a single lapis in my stack until her banner.
Down voter everywhere LOL