HovskyOPProduction B•

Thoughts?

So the monthly match at my local indoor range is pretty fun, good people, I like the employees, etc. But a lot of the stages are kind of...uninspired. They're kind of restrictive, a lot of boxes, almost no moving and shooting, etc etc. Basically all the stuff USPSA shooters don't like about IDPA.

One of the shooters I know there has started designing stages for the matches now, and they're quite fun. Figured I'd add some too, this is the first one.

New version with suggested updates.

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TriangleTacticalProd A | CRO•

10rds required from the first position isn't legal.

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HovskyOPProduction B•

Changed, but do you happen to know the rule # for that?

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TriangleTacticalProd A | CRO•

Should be 1.2.1 or thereabouts.

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manofmonkey•

Id watch out for shoot-throughs when you set up the stage. You might have more room but the way it is setup it looks like you could shoot through the second array and hit the temporary walls. You could always just push the targets further back to avoid that.

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HovskyOPProduction B•

Are you saying shooting T3 might cause you to hit the wall between T1/T2 and T3?

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manofmonkey•

T5 and T6 could be engaged right as someone passes the first wall. If someone stops at the wall to shoot instead of shooting on the move it could cause a shoot through and damage the walls beyond.

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HovskyOPProduction B•

Hmm, good point. I tried to hide it behind the no-shoot so it can't be shoot too early, but I have to balance that and making them shoot the wall if they're too far right.

I see what you meant about moving the targets back, if I push T5/T6 back a bit, I should be good on both fronts.

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HovskyOPProduction B•
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motoman247•

Dont have much to offer, just what software are you using? Someone has asked me to come up with some stages for a local outlaw match and need a good way to do it.

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HovskyOPProduction B•

Google Sketchup. Just download the template that has all the props/targets, and then build your stage using copy/paste/move/rotate. I also drew some walls on the ground and extruded them up, since the default area is a 3-sided shooting bay, and the indoor range I'm doing it for has walls.

Template link

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motoman247•

Appreciate it.

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I've never shot IPSC, so I'm assuming you shoot from behind the yellow line. How are you suppose to get T10? If you draw a line from the very right corner, to T10, you'll hit the barrier.

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HovskyOPProduction B•

It's hard to tell from the 2D pic, but T10 is visible from there, you just have to get right up against the wall to shoot it.

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Ok. I guess it's something that really just needs to be fine tuned at the match during setup. Other than that, the only gripe I could see is (if the rules are the same USPSA to IPSC) are single stack (8 round limit) shooters on the first two targets. Kinda gonna suck to make them reload to shoot 1 or 2 bullets. Other than that it's not bad at all man.

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HovskyOPProduction B•

You're right, I should make a note of that in the "setup notes" at the bottom. "Ensure T10 is visible from far right position" or something.

You're right on the round count. I'm not sure this match has had any SS-major shooters, and I was thinking from Production as the lowest cap. I might just get rid of T2, as having 2x 5rd targets is a bit pointless.

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HovskyOPProduction B•
1

Yeah that looks good.

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arcsecondSS PCC/D•

I'm going to echo the issue with T1 and T2 both being 5 round targets. My revolver buddies would be pissed. I even vaguely recall something in the rules about each group being no more than 8 shots, which is why you can't stack texas stars.

Other than that it looks like a decent straightforward stage. A little bit of game-ability around where you choose to take T3-T6 from and where you choose to take T7-T9 from. I wouldn't be upset or surprised to see this stage at my local match. You might want to specify if you start facing up range or downrange.

Makes me glad that my matches are at outdoor ranges.

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HovskyOPProduction B•

Looks like I'll just remove T2, seems unnecessary and might be an issue.

I'll add a note about facing downrange. Thank you.

Yeah outdoor is nice, indoor restricts you to only shooting downrange, since you can't shoot the walls.

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HovskyOPProduction B•
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mahamotiProduction A / RO / 3Gun Wannabe•

Indoor matches get kind of boring because of the problems a stage like this presents... there are tons of places you could shoot the freestanding walls, or the range walls instead of the backstop. "Hey guys, don't do that" isn't effective stage design.

Everyone hates shooting boxes, but that's a much better option for an indoor range.

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HovskyOPProduction B•

You may be right. I'll submit it, and then it's up to the range to decide.

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TelraLOS-SK, IPSC (prod)•
  • not well educated in IPSC stage buldigin rules*
  1. Good luck on the "remind shooter not to shoot the range walls". Okey, if you get skilled only shooters, that may fly, but even then....
  2. maybe reduce the amount of targets? If you reduce T3-T6 you could move it a bit further back and prevent shooting at walls.
  3. move t9 to the left and t7 to the right

Maybe.

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HovskyOPProduction B•

Good luck on the "remind shooter not to shoot the range walls". Okey, if you get skilled only shooters, that may fly, but even then....

Yeah, it may not work, they've had a stage before where there were possibilities of shooting the walls though, and that's how they handled it.

Reducing targets and moving them farther away kind of kills this stage as I'd planned it. Might be necessary, but hopefully not.

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OmniaMorspls no step on snek•

Im not pro by any means but for me

  1. i think 5 rounds each is a bit much for the begining. especially that close youre going to have rounds overlap and lead to scoring issues. Its not the worst thing, just something to consider.
  2. I dont like making people run backwards with a firearm. its hard for them to look where they are going and seems unnecessarily risky to me.
  3. a couple people are going to shoot through T6 and hit the wall, T7 and possibly T8. You can fix this by having T7 to T12 slant the other way.
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HovskyOPProduction B•

i think 5 rounds each is a bit much for the begining. especially that close youre going to have rounds overlap and lead to scoring issues. Its not the worst thing, just something to consider.

Common sentiment and apparently against the rules, so I removed it.

I dont like making people run backwards with a firearm. its hard for them to look where they are going and seems unnecessarily risky to me.

Yeah, kind of, but I think it's a fun component. There's no requirement to run either. If someone doesn't feel confident doing it, they can shoot while standing, then turn around and walk, keeping the gun downrange of course.

a couple people are going to shoot through T6 and hit the wall, T7 and possibly T8. You can fix this by having T7 to T12 slant the other way. They'd have to shoot clean through the no-shoot to do that. Set up correctly, you shouldn't be able to see T5/T6 until you pass the no-shoot.

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HoberShortProd GM | USPSA CRO•

This is a joke, right? A 60 round stage with half the targets a meter away?

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HovskyOPProduction B•

Wat? Did you forget your morning coffee before trying to read/math?

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HoberShortProd GM | USPSA CRO•

Nvm, followed the original link.

Here are some stages I designed when I was doing what you're doing for a similar indoor match. It was outlaw USPSA-ish so you may have to adapt some stages or start positions. https://drive.google.com/folderview?id=0B2ibsUevb8MjUXA0bVZ2RXRlS0E

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HovskyOPProduction B•

Even the original design was only 30rd, the newest one is 24rd.

Anyway, nice thank you! I'll have a look at your stages. This range only does outlaw matches anyway, so they won't need changes for compliance, just maybe specific safety stuff and quirks for this range.

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