What... the..... who made these design decisions???

So you buy provisions for journeys and then SOMEHOW AUTOMATICALLY SELL them for peanuts when you get back to town?

And the game doesn't even tell you this before hand.

What the fuck? I'm sorry, I just have to vent, but this is just ridiculous.

Posted Oct 7, 2017, 8:48 AM UTC

027
M4rt1nV•

Eh, you can't really expect to keep them for another week now, can you? And it's not like the store has a great return policy.

21
WanderColossus•

Is it that surprising? It's not rare for games to sell high and buy super low. The point it's to make sure you bring the right amount. If you could sell it back high, then everyone would just fill the inventory with food. And that would be the real bad design decision

14
IlktyeOP•

No it would not. Just make the prices higher and give players less loot, so the provisions have more value.

Its basically unnecessary added artificial difficulty.

-16
Jackeea•

This is to make "spend ALL my money on buying ALL of the provisions" infeasable - that would make dungeons far too easy!

Why would you want to give the players less money so that they can't buy things in the first place?

13
WanderColossus•

You really aren't seeing the bigger picture, are you? One failed expedition could send your finances down the drain, making it impossible to go on other expeditions. If basic provisions are expensive, there could be times where you would be forced to go without food and torches. That would be unnecessary added artificial difficulty, as most players would rather restart the game, since on your terms, regaining financial comfort would prove borderline impossible

7
IlktyeOP•

If basic provisions are expensive, there could be times where you would be forced to go without food and torches.

You would have the torches and food etc. you bought earlier, that was the whole point of this thread.

-4
WanderColossus•
  1. You can end expeditions with no supplies left. I don't know about you but I don't end missions with that much food, usually less than needed for a hunger check

  2. A party wipe would be bigger nightmare than what already is. All money wasted on expensive supplies with no income from expedition.

  3. In the long run, the devalued loot and expensive supplies would become unbearable, forcing you to grind for money, possibly causing overleveled characters with still underleved bosses to beat.

8
rush247•

Food that lasts more than a week or so without preservetives, what do you think this is a Bethesda game?

5
rush247•

Food that lasts more than a week without preservetives? What do you think this is a Bethesda game?

1
rush247•

Food that lasts more than a week without preservetives? What do you think this is a Bethesda game?

1
trelian5•

That is a terrible idea

5
IlktyeOP•

Why do you need to take a huge number of torches for a journey, when you could just have less of them but make them last longer.

The result is the same, you just need fewer torches so they could be more expensive. They you would keep them after a journey.

That's how basically every other RPG game in universe works. Those didn't seem think it's a terrible idea.

-7
WanderColossus•

Remember that expeditions last days and torches burn faster than you think. Plus it's part of resource management

10
trelian5•

I'm not sure you understand how tight money can get in this game. Increasing prices for no reason is really dumb.

4
crowbar2525•

"A huge number" like 8-12 for 80+% of runs?

3
ToanGreenlow•

These 10 year olds complain about the weirdest things

11
WanderColossus•

It's easier to tell someone to change the game than to improve your resource management capabilities

11
trelian5•

I don't get what you're talking about. How is this bad?

10
IlktyeOP•

How is this bad?

Because it's not even explained anywhere. Why doesn't the game even have a text popup saying all provisions are sold back to store after journey.

-8
WanderColossus•

Literally after the first mission you see supplies being sold. Enough warning for me and everyone else apparently

11
UltraDD•

The game tells you the sell price when you hover over a provision during an expedition.

7
trelian5•

No, why is the fact that they're sold bad? What else would happen?

4
Sporelord1079•

You seem to be ignoring the fact that each quest lasts days with a days long break between them.

Food goes rotten, torches get wet, bandages get dirty.

10
crowbar2525•

So? If you don't make enough from the mission to cover your supplies and then some, you're either 4 hero's down, or you bought WAYYYY too much.

7
spicymoistdeluxe•

Makes sense, the caretaker's (((business look))) he gives you sorta implies he's getting the better deal. Yeah, there should be some explanation, but that's about it.

2
needaccountfornsfw•

The cost of preparedness, measured now in gold, later, in blood The idea is that you have to think about how much you want to spend provisioning your party to improve their chances of success. Spend less on supplies if you dare to save your gold for upgrades and shit. Also, provisions being worth almost no good for resell makes for more interesting inventory management choices e.g. do I ditch this food to carry some more gold around. If provisions carried over or could be sold back for real amounts of gold you would just bring a ton of supplies and seldomly ditch them for loot.

2
dalerian•

Fair point.

We've had preserved travelers food for centuries. Waterproof containers (for torches or bandages, etc.) are also old tech. Shovels don't exactly break every week when left in the garage.

Maybe holy water or herbs would expire, but the other stuff has no reason to do so other than a game balance decision.

1