Survival Mode 2.0 : a helping hand
Pokemon Shuffle SM2.0 : A pseudo Guide.
Hello everyone u/AxTyZ here, shadow lurker on this sub. For once i'll try to be helpful to the community. I'm french, so if my english is sometimes a bit weak, or tedious to read, tell me what's wrong so I can change it :) Also SM being a boring mode due to RNG, I kinda needed to put some jokes in this guide. If it bothers you I'll tone it down a bit. I'm playing on 3DS, and using the wikia to get most of the information (HP per stage mostly). It seems that Mobile has few differences with 3ds on some stages, but I don't know if it's still true. People playing in Mobile, i'd like to know if there is a difference so I can note the true HP bar for you. Any help is welcomed, from formatting to writing to any advice on stages or experience in this mode. It would be cool if this guide was used in the future as a base for a true SM2.0 guide, so I want it to be really complete.
Let's start with a few words on SM2.0.
60 stages, 14 Bosses, Deoxys and Ray, sounds scary huh. Well don't worry it's just an illusion because getting to them is already a challenge on it's own.
SM is our most reliable source of Exp, and if you get to Stage 45 it will rewards you a total of 1900 Exp points, which is a level up for almost everyone between Level 10 to 14-15. For many of us, this is the goal you need to focus on. Getting to Deoxys rewards a total of 2900 EXP (which is better than old SM), and Rayquaza 3900 exp. Beating M-Ray gives a small cookie. Don't try to calculate how many SM runs you need to fully feed every one of your Pokemon, we can't even pass Deoxys 100% of the time right now.
This guide is mostly what I think of SM, and will be upgraded with the experiences of all the players who want to contribute. As such, some stage that I consider hard may be easy for some, and vice versa. I didn't include Cofagrigus because I think I'm one of the few who has trouble with it but this can change. Most of the informations right now are things veterans already know. This guide will be mostly helpful to players without a perfect team who want to try SM for their first time.
First let's talk about the run.
I : The circuit.
EDIT : Quoting u/Its_A_Random on this one, there is a bug that could ruin your run on Mobile, and maybe on 3DS.
One thing that should probably be noted is that if you encounter Pidgey, or get to SM59 after getting Frogadier and Granbull before SM58, it is not a bad idea to use the "Take a Break" function to exit the game before coming back to the game. This is because if you don't do this, encountering Pidgey can end your run due to "improper data", and "Frogbull early" as I like to call it will end your run due to "improper data". Taking a break will allow you to resume the run without the crash. This is true for Mobile at least, 3DS I have no confirmation on whether or not these exist because I have not seen Pidgey once on 3DS and both of my Frogbull early runs died well before SM59.
There is 60 Stages. Here you can find the list of predetermined stages and what you can expect. Note that, once you beat Stage10, each Boss will have a ''Free Stage''. It's a stage with very low HP, usually very little disruptions. It's here so you can get free moves after a hard boss.
Meowth, Klefki, Pidgeotto, Chingling, Dratini, Vanillish, Tangela and Vaporeon are the free stages. You can find them elsewhere on your run, and if so consider yourself lucky.
Some other stages are pretty free and should be dealt with in a single move. Besides the 1-10 crew, Torchic, Mawile(D4->C3), Lopunny, Swablu, Emolga, Donphan, Lilligant, Mincinno are all easy enough to be considered free.
The bosses : Mega Audino, Slowbro, Ampharos, Gengar, Mewtwo Y, Aerodactyl(both), Heracross(both), Medicham(both), Deoxys, Rayquaza(both).
For some reaons, Aerodactyl is a boss because you always find it 5 levels before its Mega and has a free stage afterhand, but can be encountered outside of stage 15. It's been confirmed in the comments that Rayquaza can also be found before stage 55. Double Rayquaza is a possibility.
II : The team.
Usually the strategy revolve around Shot Out users. By having only 3 Pokemon on our team, the 4th slot is automatically filled with Pidgey (or Happiny, Buneary, Illumise on certain bosses). Shot Out then becomes a 60/100/100% chance of dealing x8 dmg and remoing 2 icons, which leads to combos and strong burst.
IF YOUR TEAM DOES NOT CONTAIN AT LEAST A FULLY MSU BEEDRILL, PERFECT NOIVERN AND ANOTHER PERFECT SHOT-OUT USER, DONT TRY IT. YOU UNDERESTIMATE ITS POWER. IT HAS THE HIGH GROUND.
The team is composed of : Mega Beedrill, fully MSU'd. You have no choice here. One turn mega, disruption destroyer, timer stopper for one turn, and your only hopeagainst Fairy types. It's vital.
PERFECT Noivern. 125 AP and flying type is enough to oneshot all the easy stages and is your best bet against the duo Heracross and duo Medicham.
One of those 3 : PERFECT Hitmonlee, Vanilluxe, Trevenant. It depends of what you have. It seems that, according to those who tries to farm SM, Trevenant>Lee>Vanilluxe. However this is subjective as some stages are run killers for one, and ''easy'' for another (cries because of Mr.Mime and Reuniclus). Hitmonlee has a great offensive typing, but lacks power against Psychic and Ghost types that are omnipresent. Trevenant handles them easily but lacks damage against Steel and Rock types. Vanilluxe is the B tier choice. Sorry Vanilluxe.
And last slot : Nothing. Nothing (often) being Pidgey, giving it some exp could save you few moves, don't overlook it ! However you ''should'' also train Happiny, Illumise, Buneary, Shuckle if you want to have the ''true'' perfect team. Even getting it to level 20 should be considered. Swapping Pidgey to Shock Attack will help against certain stages such as (Mega)Medicham, but remember that it doesn't work against some types such as Ghost and Psychic.
Bonus slot for you, people who can get to Mega Rayquaza : Rayquaza. Yep, it has Shot Out, and Dragon is effective on itself, so Rayquaza being the forced 5th support on M-Ray stage it can Shot itself Out and deal great chunk of damage. This is important to have only if you plan to get to M-Ray, if your goal is Deoxys don't force yourself to burn all your cookies on Ray, they are other, more helpful Pokemon to train !
Table of potential team and threats (check yours)
| Team | Tips |
|---|---|
| BeeLeeVern | Mega Slowbro, Mega-Gengar, Gengar, Mega Mewtwo Y, Reuniclus, Ghastly, Cofagrigus, Banette, Mr.Mime, Deoxys |
| BeeTreVern | Mega Aerodactyl, Aegislash, Nosepass, Probopass, Tyranitar, Steelix, Onix. |
| BeeVaniVern | Pretty much everything the other two fear, minus Gogoat, Roserade, (M-)Ray, Braviary and Salamence. |
| MCX+2Shots | To be added. |
| SS'dM-Altaria+2Shots | To be added. |
| GalladeTreVern | I just tried this 3 times today because why not. The results were surprising.. I went post 45 each time(like, 46-47 not Deoxys). Gallade covers what Trev cannot and act as a substitute for Lee. It is harder to play than Bee, mostly because we are so use to tap and here we cannot do much. THIS IS SURELY STILL WORSE THAN BEE SS'D, AND MY 3 RUNS DONT PROVE ANYTHING (EVEN THO I RAN INTO STEELIX AEGISLASH). Gallade allows this team to pass M-Aerodactyl in 16-18 Moves. |
/u/YoggiM told me about fully invested Mega Charizard X or fully invested SS SL5 Nosedive Mega Altaria, as replacement for Beedrill. If anyone has any experience with it i'll add them !
Tables of what to train (credit in the end).
| Pokemon | Tips |
|---|---|
| Beedrill | S-tier. 12/12 MSU right away. Even if it gets outclassed Beedrill remains King of Shuffle. If you're rich consider getting it to level 15, every bit of damage helps. The day it cames back farm its SS as it could save you against certain stages. |
| Noivern | S-tier,whatever team you use Noivern is needed. Level20 SS,SL5. |
| Hitmonlee | A-tier as its getting outclassed by Trevenant. If you have it use it, if not wait for it to be farmable again. |
| Trevenant | S-tier, as its our best way to deal with all those Psychic bosses. |
| Vanilluxe | B+-tier. The only thing that makes Vanilluxe great is that you can farm it right away. Otherwise he deals with Dragon (Ray is too far away to base your run on this), Flying, and Grass that overlaps with Noivern. |
| Rayquaza | B-tier. Do it only of you can get to M-ray. Not really useful outside of SM due to being a Dragon. |
| Pidgey | A+-tier. Don't forget that its a Flying type and can get to level 20. If you have RMLs to spare give it to Pidgey one by one. Shock attack is also really useful as stated earlier. |
| Happiny | Appears more often than I though. Nothing more than exp is needed so at least get it to level 5-10. |
| Gallade | If Gallade team. Really easy to train, it does not need anything but MSU. You could even farm its skill if you really have nothing better to do. |
Table of ADDED Pokemon. Train them if you want, to level 5, 10 or more. It could save some moves. They usually appears only in one or two stages.
| Pokemon | Tips |
|---|---|
| Illumise | Only at Mega Heracross. Get it to level5-10 minimum. |
| Shuckle | Only at Mega Heracross. Get it to level5-10. Could be used as a Risk-Taker if you have it already. |
| Deoxys | Only at Deoxys, but thats enough. Level 5, 10 if you want. |
| Eevee | At Mega Gengar and some Eeveelutions (mainly Flareon). Level 10 or 15 if you really want it. Can be farmed as an Eject+. |
| Espeon | Only at MMY. Farmable, Eject+ itself to make place for Noivern and Trevenant. Level 5 won't hurt you. |
| Buneary | At Mega Aerodactyl. Sleep charm does NOT work on Rock type so dont bother swapping. |
| Froakie | Only at Frogadier but it would be sad to miss the perfect move by few HP. |
| Granbull | Only at Granbull. Yet a somewhat good Fairy type. A higher level means Granbull will slaps itself to death. |
| Joltik | At Joltik and Galvantula. |
| Galvantula | At Galvantula. So many of them you will have to match it. |
| Spritzee | At Aromatisse. 5th support and disrupted so matches will happen. |
| Klefki | At Klefki and Doublade. Disrupts right away, a few more damage might help with the one move goal. |
| Doublade | At Aegislash. |
| Onix | At Steelix. |
| Machop | At Machop and Machoke. |
| Machoke | At Machoke. |
| Grimer | At Grimer. |
| Croagunk | At Grimer (and Croagunk?). |
| Bronzor | At Bronzong and I guess other Steel types. |
| Togepi family | At Togekiss. |
| Zorua | At Zoroark. |
| Flareon | At Flareon. |
| Slowpoke | At Slowbro, Mega Slowbro, Slowpoke. |
| Slowbro | At Slowbro. |
| Flaaffy | At Ampharos an Mega Ampharos. |
| Pancham | At Pancham and mostly Pangoro. |
| Jigglypuff | At Jigglypuff |
| Chimchar | At Monferno, also 1 match on Chimchar. |
| Blitzle | At Shinx. |
| Budew and Roselia | At Roserade |
| Meditite | At Machop, and both Medicham. |
| Starly, Staravia, Staraptor | At Staraptor. They will combo so getting them both to 5-10 would save a move. |
| Goomy and Sliggoo | At Sliggoo. Lots of em,super effective. |
| Snorlax | At Snorlax. How did I forget that. Not only Big Daddy can reach level 30, but you could swap it to Try Hard SL5 (thats a looooot of investment), which has a 50%chance to deal x25 on a match of 5. And surprise there is 2 Mo5 right at the start. Assuming you proc 1 of the 2 thats 7000 dmg, proc both and you get 14000. Thats almost half the HP bar. This is the last thing you should do, credit to YoggiM, damn Snorlax has a repeat stage with 25% drop and you can train Snorlax here. The end-end-endgame players could farm it. |
Here is a table of damage per Shot Out for the 105 AP Lee Vanilluxe and Trevenant.
| Table | MO3 | MO4 | MO5 |
|---|---|---|---|
| Super effective | 1680 | 2520 | 3360 |
| Effective | 840 | 1260 | 1680 |
| Not Very Effective | 420 | 630 | 840 |
And The Table for 125 AP
| Table | MO3 | MO4 | MO5 |
|---|---|---|---|
| Super effective | 2000 | 3000 | 4000 |
| Effective | 1000 | 1500 | 2000 |
| Not Very Effective | 500 | 750 | 1000 |
And the now added table for 110 AP such as Rayquaza
| Table | MO3 | MO4 | MO5 |
|---|---|---|---|
| Super effective | 1760 | 2640 | 3520 |
| Effective | 880 | 1320 | 1760 |
| Not Very Effective | 440 | 660 | 880 |
III : Usual run and Run Killers.
Let's get a look at the stages. The reward are written like this : (First time/All the next times)
| 1-30 | 31-60 |
|---|---|
| 1 Eevee | 31Dratini FREE |
| 2 Mega Audino BOSS | 32 Stage 1-147 |
| 3 Stage 11-147 | 33 Stage 211-238 |
| 4 Mega Slowbro BOSS | 34 Stage 211-238 |
| 5 Stage 11-147 | 35 Medicham BOSS (1 EBL/2 EBM) |
| 6 Mega Ampharos BOSS | 36 Vanillish FREE |
| 7 Stage 11-147 | 37 Stage 1-147 |
| 8 Mega Gengar BOSS | 38 Stage 211-238 |
| 9 Stage 11-147 | 39 Stage 211-238 |
| 10 Mega Mewtwo Y BOSS (1 EBM/1 EBS) | 40 Mega Medicham BOSS (2 RML/2 EBM) |
| 11 Meowth FREE | 41 Tangela FREE |
| 12 Stage 11-147 | 42 Stage 1-147 |
| 13 Stage 151-209 | 43 Stage 1-147 |
| 14 Stage 151-209 | 44 Stage 1-147 |
| 15 Aerodactyl BOSS | 45 Stage 241-259 (1 EBL/3 EBM) |
| 16 Klefki FREE | 46 Stage 241-259 |
| 17 Stage 11-147 | 47 Stage 241-259 |
| 18 Stage 151-209 | 48 Stage 241-259 |
| 19 Stage 151-209 | 49 Stage 241-259 |
| 20 Mega Aerodactyl BOSS (1 RML/2 EBS) | 50 Deoxys BOSS (5 RML/1 EBL)** |
| 21 Pidgeotto FREE | 51 Vaporeon FREE |
| 22 Stage 11-147 | 52 Stage 151-209 |
| 23 Stage 151-209 | 53 Stage 261-299 |
| 24 Stage 151-209 | 54 Stage 261-299 |
| 25 Heracross BOSS (1 EBM/3 EBS) | 55 Rayquaza BOSS (1 SBL/1 EBL) |
| 26 Chingling FREE | 56 Stage 261-299 |
| 27 Stage 11-147 | 57 Stage 261-299 |
| 28 Stage 151-209 | 58 Granbull, Frogadier, Snorlax |
| 29 Stage 151-209 | 59 Granbull, Frogadier, Snorlax |
| 30 Mega Heracross BOSS (1 RML/1 EBM) | 60 Mega Rayquaza BOSS (10 RML/ 1SBS) |
Here's what you need to know :
First, Bosses :
| Boss | Tips |
|---|---|
| Mega Audino HP : 1200 | That's a boss because it's a mega. Oneshot it straight please. A MO4 noivern, a MO3 Hitmonlee, or just few combos. 1-2 moves. |
| Mega Slowbro HP : 7014 | A bit harder. If you run Trevenant it should be easy, if you run Lee focus on Noivern. 4-6 Moves. If you use more, stay focused you are in potential trouble. If you have 14 moves or more it will disrupts with 3 slowpoke, BUT if you have <14 he will freeze a column. Focus on the first stages as it could change your run ! |
| Mega Ampharos HP : 6215 | Beedrill is key here. Tap a chunck of ice and mo4 the Shot Out user who's not Noivern as it's uneffective. Bit boring as nothing really works. 4-7 Moves Remember that matching Beedrill under Barrier/Ice DOES NO COUNT ON THE MEGA JAUGE, YOU MAY NEED 2 MOVES TO MEGA EVOLVE. |
| Mega Gengar HP : 5663 | Assuming you run Trevenant you don't really need help. If you run Hitmonlee... Focus only on Noivern and mega evolve before the first disruption if you can (remember to match Bee to stop the counter). It can be done in 4 moves even with Lee, if Noivern is cooperative. 7-8 Moves with Lee unless it fucks up. It could be a run killer if you have nothing to match, sometimes it's better to just combo hard so many Noivern fall on the board. Having a level 10+ Eevee gives an edge, and if you did swap it you can eject itself if the initial board is too bad. |
| Mega Mewtwo Y HP : 7777 | Once again Trevenant is key, and if not, Noivern is your best bet. The first 2 disruption waves are not a threat, keep calm and avoid the big disruption by matching Bee. If he still uses it, tap Bee in the middle and pray. Same advice as Gengar, but with Espeon this time.*7-9 Moves with Lee. 4-6 with Trev |
| Aerodactyl HP : 3598 | Ok that's another fake Boss. Hitmonlee almost oneshot it with a Mo5. Nothing really interesting to stay. If you run Trevenant few Shots are enough. 2-3 Moves. |
| Mega Aerodactyl HP : 13939 | laugh in skyfall Ok now we are talking. The stage is filled with a gigantic rock wall in the middle and the skyfall is also full of rocks. Even with Hitmonlee, you will need 10 to 15 moves. And if you run Trev, count 5 more. There is no secret here, evolve Bee ASAP and tap in the middle of the rock wall, focus on Shotting Out, and try(try) to combo between the rocks. It will take time to practice. This is a potential Run Killer if you have Trevenant.10-15 Moves with Lee, add 5 for Trev. |
| Heracross HP : 3DS 5195/Mobile 6234 | 2 Noivern Mo4 and it's over. Be careful, under 2555 Hp he disrupts with lines of blocks. 2-5 Moves |
| Mega Heracross HP : 13988 | You could call this stage Noivern versus u/SmokeontheHorizon because it's FILLED with bugs. Shuckle and Illumise are forced here instead of pidgey. Match in E3 to get a bit of fresh air. Focus on moving slowly to get a Mo4/5 Noivern instead of trying the Mo3, this will backfire HARD. He will after 5 moves spam rocks, so your Noivern are never safe. It should be a tad easier with Trevenant as Lee is uneffective. 8-13 Moves. |
| Medicham HP : 14720 | There's nothing much to say. Match the Bat as much as you can. If you can evolve Bee quickly, tap the Block moutain in the middle. Be careful that the block dont stop your Noivern matches. 8 moves should be your goal. I did 6 once but skyfall was excellent. 8-10 Moves |
| Mega Medicham HP : 18054 | You know what ? It's not even harder than regular Medicham. Focus a bit more on having Mbee up, so you can tap the middle of the stage. It's the exact same strategy (which is not a strategy, it's brute force Noivern) 9-11 Moves |
| Deoxys HP : 13770 | You did it. You went all the way up there (to get your ass whooped). Trevenant will Help tremendously here. If not, I hope you have move than 25 Moves left (which is usually not the case after the 45-49 run itemless). Deoxys himself is 5th support, if yours is level 10 it's already a very little plus. There is only 1 thing you need to remember : Deoxys disrupts with Column of ice in B or D, or Blocks in row 5, BUT ONLY IF YOU DO COMBO< 4. If you want to be safe, combos are more important than mo4 Noivern or Trevenant (obviously don't skip a mo5 Trev lol). Focus and be really careful. My best run on it was 21 Moves with Lee, and it was only because I focused on combos more than Shotting it out. 20-30 Moves with Lee. |
| Rayquaza HP : 21328 | Hahaha. Well at least all your Shot users are effective here, and if you somehow did it with Vanniluxe congrats here's your chance. The good news is that he ''only'' disrupts with Ice vertical Zigag every 3 moves. I haven't done it yet so veterans I summon you to tell me how hard it is. According to the people in the comments it's easier than Deoxys, the lack of 5th forced support helps. **13-18 moves thanks to u/maceng . |
| Mega Rayquaza HP : 19125 | Pidgey got sick and Happiny replaces it. Another forced support... that is at your advantage ! This is the last battle and it has Less HP than it's normal counterpart. If you don't have Perfect Ray I don't know if it's possible. Disrupts wit vertical Zigzag Ice after 2 moves and Zigzag Blocks 2 moves after, then repeat. Ice may not be too much of a problem as it doesn't hurt your plans, but blocks usually need a Bee turn. |
The free stages :
| Free stage | Tips |
|---|---|
| Meowth HP : 1160 | A Mo4 Noivern kills, even if you have Trevenant don't worry. |
| Tangela HP : 1228 | Match E5 → E6 or try a Mo3 Noivern if you feel lucky. |
| Dratini HP : 1075 | A Mo4 of any Shoter works. Sometimes, it could even kill itself with the first disruption followed by a Bee tap. This is also true for some stage such as Cottonee. |
| Klefki HP : 1755 | Mo4 Lee or Mo5 Trevenant or skyfall.2 moves for this one is ok. |
| Pidgeotto HP : 2078 | Mo5 Noivern and skyfall or combo as hard as you can. 2/3 moves ? |
| Chingling HP : 1978 | Mo4 Trevenant, mo4 Noivern and skyfall. |
| Vanillish HP : 1948 | Mo4 Lee, Mo5 Noivern, Mo4 Trevenant and skyfall. |
| Vaporeon HP : 2597 | On this one you'll need a couple Shots. |
And the main stages Run Killers :
Stage 1, 11 – 147
| Stage | Tips |
|---|---|
| Stage 11-147 and 1-147 | Cannot be Stage 21 Buneary. Or a boss(can be Aerodactyl somehow). Most stages here are ''pretty'' easy, even Riolu and Zorua with Noivern. Nidoking/queen also are boring. |
| Ghastly HP : 3DS 3022/Mobile 3928 | Bullshit starting board. Low Hp, your goal is to get a mo4 Noivern/Trev and hope for the best. There is a small chance that Ghastly ruins your run on the spot. 2-3 moves if you're lucky, 5-6 moves if the disruptions and starting board are against you |
| Gengar HP : 3DS 6516/Mobile 7819 | If you don't have Trevenant. This is pretty much M-Gengar but somehow worse due to instant Ice disruptions. This is the worst opponent you can get at Stage 3. Consider 6 moves your goal. 3-4 if you have Trevenant |
| Zoroark HP : 3DS 4795/Mobile 5274 | I never ran into it. Did you? That can be 3shotted by Lee and Bat, but should harder with Trevenant. It's ok to lose a few moves here. 3-4 moves with Lee, 6 tops with Trev. Once the blocks dissapear you're free to combo . |
| Ampharos HP : 15550 | EDIT : confirmed by u/ihtrazat you can get it, it's just rare. Noivern being useless here it's all about Bee breaking the middle of the stage and comboing. with a 2 Bee matches you can beat it in 8-9 moves |
Stage 151-209
| Stage | Tips |
|---|---|
| Stage 151-209 | Cannot be Stage 165 Milotic, Stage 170 Shuppet, Stage 183 Snorlax (god yes), Stage 191 Blitzle, Stage 198 Conkeldurr nor Stage 205 Excadrill.This part of the run is harder. But not always. Luck matters a lot here. Remember that beating a stage in 5 moves is good enough to ''survive''. If you are on mobile i feel bad for you. |
| Onix : HP : 12355 | Disrupts with Big lines then columns of block every 5 turns (that are supposed to be Onix itself running accross the stage). Hitmonlee is a life savior, if not, Bee should be praised. Consider losing moves here, it's ok. Focus on combo once the blocks are out. 6-7 moves, +3 if Trev. |
| Braixen HP : 3DS 4108/Mobile 4987 | How did Milotic got removed, and not this one ? It's almost impossible to kill it in less than 5 moves so, pray for a lot of Bee (or a SS Bee that here totally saves you). If not, just match what you can, wait for the blocks to dissapear and bash its head. 6 moves is the goal, if you have a swapped Bee SL5 try to end this in 3 moves. |
| Steelix HP : 8061 | 5th support is Onix If you have Lee it's not really a problem. Match Bee to erase the low part of the board, and focus on Shotting. This will eat more moves than you want. 10 moves. Lee can makes it 5 but this require more luck than anything. |
| Reuniclus HP : way too high 20160 | This is illegal. If you run into it without Trev, consider your run unable to complete SM. It's not the worst stage of the whole mode but the fact that you can run into it that early, without many moves to spare is enough to put an end to your journey. It's That bad. There is nothing much to do. Bee erase the frozed ice pseudocross in the middle, and then you can combo. If you're good at tapping, try to setup Mo5. I remember doing it in *12 moves with Lee, but I had a ton of luck with mo5 Noivern and excellent skykall all around. 10-15 depending on your 3rd support |
| Tyranitar HP : 3DS 16740/Mobile 18385 | 5th support is Rocks isnt that great Pupitar instead of Pidgey so if you farmed it to RT sl5 it's easy /s.Once again a gigantic HP bar, hard to keep a combo, and the disruption is Nasty. Blocks, rocks, Tyranitar himself. If Trevenant is your savior against Reuniclus, Lee is its counterpart against Tyra.** Expect a good 10-15-20 Moves here depending on Lee vs Trev* |
| Salamence HP : 3DS 15206/Mobile 17347 | At least the combos are easy and the disruptions are nothing against Bee. It's just a big HP bar. Trev>Lee here by a good margin. Due to the lengh of the stage, combos are a priority to Shotting. 9-14 moves |
| Aegislash HP : 7099 | It's a boring stage more than a Runkiller. Forced Doublade as 5th support, big disruption of Block rows after 0 and 5 turns, and Noivern is useless. If you don't have Lee this might take some time. 6 with Lee, 8-9 without |
| Timburr HP : Wtf 21252 | This is a little easier than what I though. Which is still horrible mind you. 3 double columns of Blocks in the middle are preventing any chance of ending this quickly. Focus on Noivern and Bee at all costs, even if you have to match pidgey just to have a mo4 Noivern. Tap the blocks to get few lines of icons, then the blocks comes back. Dont tap Noivern. Not a single one if you can. You can throw your 3ds or Mobile on the ground but it does not skip the stage. 11 moves if you consistently tap the middle blocks. Count 18 if you dont |
| Banette HP : 12096 | This is Ghastly 2.0. it puts Banette that are supposed to combo with the frozen ones and start a big combo but sometimes it fizzles. If, somehow, the disruption doesn't work in your favor you might stay here a LONG time. Overall easy, especially with Trevenant, but stay alert. Match Bee asap if it's a possibility, better safe than sorry. This could be over in 3 moves, or 13 if you're unlucky. |
| Gurrdurr HP : 3DS 16544/Mobile 22334 | I'd say it's a Runkiller the first time you see it. No way to Shot anything, tons of blocks each turn. Here's my strat (I beat it in 1-2 moves each time now). Match BEE right away to stop the counter. Then focus on matching Bee, and only Bee to make Bee fall on another Bee (that's tedious to read) and hit all the blocks. You'll have a turn of relaxation thanks to this and Noivern skyfall hurts so much it could kill it on a single turn. If now.. Column of blocks that Bee once again has to tap. 2 moves if you know what you are doing, 6-7 if you get screwed. |
| Braviary HP : 3DS 11008/Mobile 33941 | Forgot that one. Horrible starting board that surely has a logical first move (that I don't remember). As usual when 4th support is absent, Matching Bee and controlling the neverending skyfall is your best strategy. Tap those rocks on the upper left, as predetermined Pokemon will fall and combo directly with those of the starting board. If you are on Mobile I suggest you buy a 3DS. Seriously 34kHP? 3-4 moves on 3DS, I guess triple that on Mobile. |
| Tangrowth HP : 3DS 8976/Mobile 13461 | The board will unlock itself if you do a combo of 3 or more. Whatever you do, Focus on this even if it means Shoting out few Tangrowth. if you can combo right away, 3-4 moves. Max 7 if you have to manually tap the Tangrowth. |
Stage 211-238
| Stage | Tips |
|---|---|
| Stage 211-238 | Cannot be Stage 219 Spewpa nor a Boss(nor Klingklang but that's a given it stage 239).It's a coinflip. Either you get Starly and Grimer, or you get... |
| Vivillon HP : 11500 | Ok it got nerfed so hard that Noivern potentially can 3Shot it. Truth is you may need 5 Moves or more. It's just bad, not too hard. Focus on Noivern as usual ! 5-6 moves is doable, 7 max |
| Staraptor HP : 14025 | Match A6-> F4 First move. It's a harder version of Salamence, with a little bit more disruptions but nothing too hard. By now you should be used to waste moves on stages like this. 7 moves is doable, but 10 is more realistic. |
| MR.Mime HP : 24000 this is not a joke | If Reuniclus is a Runkiller this is a Run Destroyer. With Trevenant, Noivern, and Luck (lvl30 SL5) you may kill it fast enough, which is still 15 moves. If you have Lee I suggest you cry a bit and get yourself some green tea. Disruptions are Ice + MR.Mime + Blocks every 6 moves. Use the first 6 moves to smash its HP bar as much as you can, and keep some Bee just before the counter goes to 0, it might save you. Overall one of the most frustrating of all. With Lee count 20 moves... minimum. With Trev count 12 |
| Gothorita and Gothitelle | I won't talk too much as the strat is the same as usual they are just hard. Bee the blocks, Noivern or Trev non stop. |
| Pawniard HP : 10560 | This will stop some people I'm sure of this. No way to shot out anything, Rows of blocks every single turn. If you saw Gurrdurr earlier this is the same thing, except Lee is a bit better this time. Bee first, Bee the blocks, Bee Gees. A good/SS Bee should help with a 2 moves win. Otherwise 4-5 moves |
| Pelipper HP : 13680 | 5th support is rocks. It won't disrupts if you do a combo of 2, and once you did more than 6680 dmg, is goes to 3 minimum. It's more a long, dull stage than a runkiller but don't even forget to combo. A single Shot Out without any combo might bring more harm than good. A good 10 is needed, but don't bash yourself if you need 15. |
Stage 241-259
| Stage | Tips |
|---|---|
| Stage 241-259 | Cannot be Stage 248 Roselia. This, to me, is the hardest part of SM2.0, by far. Almost every single stage is a Runkiller. Machoke, Joltik, Inkay, Loudred, Skiddo are good. Everything else ? |
| Shinx HP : 5625 | 5th support is Blitzle, start with column A and F filled with Blocks. It'sa stage where SS Bee is a game changer. No pidgey bu the way, it's Happiny today. It disrupts with Itself every 5 moves then once you hit it a little is will disrupts with rocks if you don't combo. Focus on Shotout the Non-Noivern. 7-8 Moves. |
| Luxio HP : 12783 | Don't get fooled, it's just a hard as Shinx. You need to finish this fast. After hitting with Shinx and Luxio it will give you column of Blocks every single turn. This a pure, simple runkiller for anyone without a good stock of moves. 10 Moves minimum. |
| Aromatisse HP : 7497 | 5th support is Spritzeeeee. This is not the worse thing you can get, but it's close. Spam blocks and Spritzee. Bee, if SS'd, could once again make miracles. If not, consider losing moves here. At least it does not have a lot of HP, if you can get few mo4 it won't stop you too long. 8-10 Moves. Bee makes a huge difference here |
| Roserade HP : 6783 | 5th suppot is Budew. Starting board is a mess. The only thing that works is to get Bee online, tap the middle and match Noivern before it's too late. Could be 4 Moves, could be 10. |
| Exploud HP : 12993 | Starting board is a gigantic Ice pile of crap. If you decided to skip Bee for a triple Shot out team you might want to reconsider here. Lee makes it bearable, but you will lose a few moves here anyway. Disrupts with a combination of its whole family and Ice after 3 turns. with Lee 9 is a good goal. With Trev make it 13. |
| Galvantula HP : 17760 | 5th support is Joltik What's up with the starting board here holy moly. Every 2 moves it will put rocks and itself on entire column. Good news, Noivern still hit like a truck. Second good news, Galvantula has Paralyze, so it could match itself and Stop its own disruptions. Isn't that cool. 12 Moves. If it Paralyze itself. |
Stage 261-299
| Stage | Tips |
|---|---|
| Stage 261-299 | Cannot be Stage 264 Hariyama, Stage 266 Vullaby, Stage 278 Porygon, Stage 288 Alomomola that is not a Luvdisc, nor stage 297 Porygon2 Hey look it's almost the end ! |
| Mushana HP : 18987 | First of all it's a tapir that comes from Oriental folklore, called a Baku. Not a fœtus. It's not the hardest stage but once again his HP is so bad you wish you took Trevenant instead of Lee here. Disrupts with line of Munna, then later Ice in rows 2 and 3. Nothing Bee can't handle.10-15 Moves. |
| Aggron HP : 16275 | Wow this time Lee takes the palm. High HP, disruptions are blocksrocks, then ice is the upper part of your screen every 2 moves. You need Bee fast, and it will still take time. But it's not harder than anything you've been through. Keep going ! I haven't seen it myself but I think 10-14. |
| Mandibuzz HP : 18600 | Gigantic bunch of HP that disrupts ice row 3 ? Dark Reuniclus pretty much. Also every 4 moves puts some Mandibuzz, so get your Bee ready to tap. At this point my comments doesn't have as much impact as your ability to combo nicely with Bee and your luck. 12-15 Moves with Lee. |
| Ariados ? | I don't know if Ariados needs anything as it's weak to noivern and Bee deals with everything. You tell me. |
| Florges HP : 20460 | Start with the top line Block'd and will alternate between this and freezing the bottom row every couple of turns. Once again a stage where SS SL5 Beedrill would save few moves. Tap the top row only and let the skyfall deal with ice. 10 Minimum. |
| Probopass HP : 15345 | Hey a rock type long time no see. It's the light version of Tyranitar, the disruption is a bit more manageable. At least there is no 5th support here. I think you got it by now, you will lose moves here on almost every stage Lee makes it 8-10,Trev needs 12-14. |
| Abomasnow HP : 14640 | And here I though Ice types were easy. The disruptions is Nasty, a pyramid of ice at the bottom, and another chunk of ice at the top after 4 moves. I truly don't have any advice here and wish someone has a genius idea. Besides not having to face it. a good 12 and I'm cool. |
| Seismitoad HP : 17360 | The good news is that everyone is effective here. The bad news is it fiils the top rows with Ice every 3 moves (which is BEEarable), and once you deal more than 10860 dmg, he will spam this everytime you combo more than 1. For once, DON'T combo if you can. 12 minimum. |
| Dodrio HP : 17127 | Drop broken lines of blocks in rows 2 and 3 after 4 moves, then rows 4 and 5, and repeat. The blocks arent the worse, the HP is. As usual. 12-16. |
| Wigglytuff HP : 13190 | If you saw Jigglypuff earlier you should have dodged the Back air into Rest know how it works, except this time it's Blocks instead of rocks in a heart shape pattern. And the middle columns are frozen. SS Bee is excellent here. Also, After 4 moves it puts some Wigglytuff and Freeze everything back. This is gonna be a long fight. with King Bee, 10 moves is doable. Without, aim for 14. |
Final Trio
| Stage | Tips |
|---|---|
| Granbull HP : 3DS 10672/Mobile 13340 | You can find it earlier btw. It puts Granbull on top on Granbull so it should combo by itself. You can let them and Shot Out what you can , or tap them with Bee every time you have the chance. edit : tip by u/ihtrazat using a levelled up Granbull helps. assuming your Granbull is level 1, 8 Moves. |
| Frogadier HP : 2576 | 5th support is Froakie. Wow that's almost free. Every 2 moves it frozes the whole low part and middle part of the board. Three shot it. |
| Snorlax HP : 31955 | Those of you who farmed exp for their Fighting types here knows what it is to battle this Snorlax. Start by playing B2 → E4 to remove a good part of the rocks, and if you want, mo4 the last Snorlax. It will then put some rocks on a whole column on C. After 22k Dmg the true fight begins, as it will Block 2 rows every couple of turns ( can be rows 3 4, 4 5, 5 6).The simple fact that you can run into this or Frogadier for the last stages is a gigantic middlefinger from GS. I don't know how many moves. I'd say 20. swapping Snorlax to Try Hard, then farming its repeat stage to SL5 and training it to the higher levels could help a lot. Mo5 Try Hard has a 50% chance of proc, and deals x25 dmg. It could save your run, but THIS IS THE LAST INVESTMENT YOU SHOULD DO. EVER. |
IV : Few advices and tips.
Here are some things to remember.
*Mo3 or Mo4? Sometimes you only have 3 little Noivern on the board and it feels bad. It will feel even worse if you match 'em and it does not proc.
My advice is to Mo3 in those situations :
-the mo3 kills the stage right away, and if I don't i'll get a nasty disruptions that would ruin my Mo4 anyway.
-I'm also matching Bee, so even if it fails I can combo and reset the board.
-The board is clogged and I won't be able to set up a Mo4 anyway.
-Even if it fails the combos will end up saving my ass, or at least makes it so the next move ends the stage anyway.
-I have the chance of saving my run if it procs and remove the only 2 Pidgey on the board, leading to a gigantic combo.
*If you play on Mobile, 151-209 is even more filled with deadly RNG. Hippowdon, Tangrowth, Pangoro, Tyranitar, Braviary to name the worst offenders.
*Matching Bee first (taking a Bee icon, and putting it with other Bee icons) and making it Mega evolve stop the disruption counter for 1 turn. It will save you multiple times. If you match the other icon (taking a Noivern and inverting it with a Bee), it does not work. Sometimes, you'll have to make a choice, between freezing the counter or using Shot Out.
*If you plan to farm SM2.0, learn what stage is hard (usually those I listed) and what stage is easy. Survival mode is exhausting and you will need to concentrate on Bosses and Snorlax anyway, so if you can, make a pause between some stages. Pokemon shuffle is not your whole like, give your eyes a bit of rest, take a glass of water. It's ok to waste a heart or two if it means being more efficient in your run.
*Just because you fight Eevee and M-Audino first does not means you can go light. This is especially true because M-Slowbro change disruption based on the number of moves you have.
*If you find an early Run killer (Gengar stage 3 PTSD), and somehow fail your run at stage 6, It's OK. We don't have the perfect team to farm this consistently. We don't know if it will be possible. Luck is omnipresent in this new SM. You will fail some runs at stages 6, 8, 10, 20, 30 and at other Runkillers.
*If you really want to farm SM because you love it, and you don't have the minimal team BeeVern+1SO, I suggest :
-Give your MSUs to Bee. It's an excellent investment anyway.
-Noivern is totally worth it, but don't rush it. Level 20 is a lot to climb. However once you have it, you will use it so often it's pretty much the new Ash Greninja. If you are low on items, I suggest you keep your Level Ups to feed Noivern, and then use it to farm exp.
*If you don't know what to chose between Trevenant and Hitmonlee :
-Hitmonlee has great use outside of SM. It's good enough to get to Deoxys if you don't get a Runkiller too early, and can even save you against Tyranitar Steelix & Co. It's definitely great. However it seems (nothing proved yet) that in SM, Trevenant is a bit superior due to typing (works on Mslowbro, Mgengar and gengar, MmewtwoY, Deoxys, MrMime, Reuniclus, Mushana, Banette, Cofagrigus, Siderella family, Ghastly).
-Overall Trevenant is a bit more consistent, with it you avoid the failed run at early stages. It does not mean it's truly better. I don't have it, I use Lee, and I get to stage 45 90% of the time. Tyranitar is the worst opponent, as its harder than M-Aerodactyl. Getting Tyra at 19-19 ends the run right away as you need 15-20 moves for both Rock monsters.
-Hitmonlee was farmable, and is a Special Stage. It will come back to get farmed one day or another. Trevenant, WE DONT KNOW. It could be this Tuesday or never.
- If I'm not mistaken, the odds of finding 1 runkiller in the 151-209 Batch is : 209-151-6(impossible stages) =52. You fight 8 stages coming from this batch, and you can't find the same Pokemon twice. 1/52 + 1/51 etc = 0.1653 or 16,53%. That's roughly a sixth. You have 1/6 chance to lose SM due to Reuniclus if Lee/Tyranitar if Trev because luck. Assuming of course that there is only them as runkillers (tbh the others are here to eat your moves, but those two end the run). The same calculation gives 15,xx % chance of finding a runkiller from the 211-238 batch(Mr.Mime) once in your run. Roughly 1/6,5.
V : Thanks to
Starting with u/ihtrazat for its contribution (check his comment people)
u/Lightalife for many informations about what to train and what kind of forced support you might get.
u/maceng for his experience on higher level (Ray,Deoxys) and confirmation that Ray is in fact a potential stage before 55.
u/Dark_mist-X for his knowledge of SS Pidgey, which is better than expected, and his experience with Shiny Rayquaza (will be added shortly)
u/YoggiM for all the idea of tables I now have to add :D and his info on other Mega posibility. Also small corrections.
u/nsfy33 for grammatical correction.
u/eddiedd for reward correction.
u/Its_A_Random for reminding me of the infamous SM2.0 bug.
And u/Equalyze because he uses Final Effort on M37 is a great support.
EDIT 6/11 : Added New (weak-ish) team with M-Gallade. Could help some who don't have the Bee, or those who wants to try something new.
Posted Oct 19, 2017, 1:45 PM UTC · edited