C++ with Blueprint

So, i just got into using Unreal from Unity. I like the workflow and everything but Blueprint seems to be prioritized much over C++ when it comes to use, I mean when I went to the Marketplace to buy a C++ kit so I could see how it works with the Engine and all I could find was Blueprint. I ended up buying a multiplayer framework that's 100% BP and I guess I'm wondering, is it possible to write the game in C++ with little reliance on BP's and what would be some good references to teach me how to go about writing C++ in Unreal? I'm really looking forward to working in Unreal but as you I build more and more of my project I feel like BP gets way too messy and I would much prefer to code my game than use BP in the first place.

Posted Oct 28, 2017, 7:35 AM UTC

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